{
  "reference": "work/orientation-audit/renders/gt2005.png",
  "camera": "Low side-dominant front three-quarter, native nose-left, no mirroring.",
  "jobs": [
    {
      "id": "n-lotus-evija",
      "brand": "lotus",
      "label": "Lotus",
      "name": "Evija",
      "year": "2023",
      "subject": "Lotus Evija production electric hypercar, metallic yellow with black carbon lower aero and roof, black multi-spoke wheels. Recognizable enormous rear-quarter venturi tunnels, narrow vertically oriented front headlamp outlines, hollow sculpted side channels.",
      "prompt": "Create an individual high-definition CGI studio car catalogue asset. SUBJECT: Lotus Evija production electric hypercar, metallic yellow with black carbon lower aero and roof, black multi-spoke wheels. Recognizable enormous rear-quarter venturi tunnels, narrow vertically oriented front headlamp outlines, hollow sculpted side channels. CAMERA: low, side-dominant front three-quarter, nose LEFT and tail RIGHT. Use the attached car ONLY as a reference for camera height, realistic CGI material/lighting, and generous framing; do not copy its Ford model, paint, wheels or badges. Camera approximately 20 degrees forward of a pure side view, eye height around headlight height, long-lens restrained perspective, both near-side wheels clear, very little roof visible. One complete car, no clipping, 16:9 landscape at least 1672x941, generous transparent margins and subtle tire-contact shadow. Genuine transparent RGBA background, no floor plane or scenery. Accurate recognizable real model geometry, stock authentic body panels, wheels, paint as specified, doors shut. NATIVE LEFT-FACING VIEW: rotate the actual viewpoint; never horizontally mirror or reflect any text, badges, asymmetric symbols or vehicle geometry. All visible names, numbers and wheel/brake logos must read naturally left to right; no invented decals or typography. Restrained realistic videogame/studio CGI finish matching the supplied visual reference, not a real photograph. No UI, captions, watermark or borders."
    },
    {
      "id": "n-jaguar-xj220",
      "brand": "jaguar",
      "label": "Jaguar",
      "name": "XJ220",
      "year": "1992",
      "subject": "1992 Jaguar XJ220 production supercar, silver metallic, factory five-spoke grey wheels, long smooth aerodynamic body, original covered pop-up headlight design closed. Not the V12 concept or XJ220S.",
      "prompt": "Create an individual high-definition CGI studio car catalogue asset. SUBJECT: 1992 Jaguar XJ220 production supercar, silver metallic, factory five-spoke grey wheels, long smooth aerodynamic body, original covered pop-up headlight design closed. Not the V12 concept or XJ220S. CAMERA: low, side-dominant front three-quarter, nose LEFT and tail RIGHT. Use the attached car ONLY as a reference for camera height, realistic CGI material/lighting, and generous framing; do not copy its Ford model, paint, wheels or badges. Camera approximately 20 degrees forward of a pure side view, eye height around headlight height, long-lens restrained perspective, both near-side wheels clear, very little roof visible. One complete car, no clipping, 16:9 landscape at least 1672x941, generous transparent margins and subtle tire-contact shadow. Genuine transparent RGBA background, no floor plane or scenery. Accurate recognizable real model geometry, stock authentic body panels, wheels, paint as specified, doors shut. NATIVE LEFT-FACING VIEW: rotate the actual viewpoint; never horizontally mirror or reflect any text, badges, asymmetric symbols or vehicle geometry. All visible names, numbers and wheel/brake logos must read naturally left to right; no invented decals or typography. Restrained realistic videogame/studio CGI finish matching the supplied visual reference, not a real photograph. No UI, captions, watermark or borders."
    },
    {
      "id": "n-chevrolet-corvette-zr1",
      "brand": "chevrolet",
      "label": "Chevrolet",
      "name": "Corvette ZR1",
      "year": "2025",
      "subject": "2025 Chevrolet Corvette C8 ZR1 coupe with ZTK aero, vibrant metallic blue, black factory multi-spoke wheels, large rear wing, black roof, split rear window, genuine C8 ZR1 mid-engine body and front hood ventilation. NOT C7 or Z06.",
      "prompt": "Create an individual high-definition CGI studio car catalogue asset. SUBJECT: 2025 Chevrolet Corvette C8 ZR1 coupe with ZTK aero, vibrant metallic blue, black factory multi-spoke wheels, large rear wing, black roof, split rear window, genuine C8 ZR1 mid-engine body and front hood ventilation. NOT C7 or Z06. CAMERA: low, side-dominant front three-quarter, nose LEFT and tail RIGHT. Use the attached car ONLY as a reference for camera height, realistic CGI material/lighting, and generous framing; do not copy its Ford model, paint, wheels or badges. Camera approximately 20 degrees forward of a pure side view, eye height around headlight height, long-lens restrained perspective, both near-side wheels clear, very little roof visible. One complete car, no clipping, 16:9 landscape at least 1672x941, generous transparent margins and subtle tire-contact shadow. Genuine transparent RGBA background, no floor plane or scenery. Accurate recognizable real model geometry, stock authentic body panels, wheels, paint as specified, doors shut. NATIVE LEFT-FACING VIEW: rotate the actual viewpoint; never horizontally mirror or reflect any text, badges, asymmetric symbols or vehicle geometry. All visible names, numbers and wheel/brake logos must read naturally left to right; no invented decals or typography. Restrained realistic videogame/studio CGI finish matching the supplied visual reference, not a real photograph. No UI, captions, watermark or borders."
    },
    {
      "id": "n-dodge-viper-acr",
      "brand": "dodge",
      "label": "Dodge",
      "name": "Viper ACR",
      "year": "2016",
      "subject": "2016 Dodge Viper ACR Extreme Aero, white with asymmetric black longitudinal racing stripe and red accent stripe, dark wheels, huge carbon rear wing, front dive planes and splitter. Correct small Viper snake badges; clean factory livery, no sponsors or numbers.",
      "prompt": "Create an individual high-definition CGI studio car catalogue asset. SUBJECT: 2016 Dodge Viper ACR Extreme Aero, white with asymmetric black longitudinal racing stripe and red accent stripe, dark wheels, huge carbon rear wing, front dive planes and splitter. Correct small Viper snake badges; clean factory livery, no sponsors or numbers. CAMERA: low, side-dominant front three-quarter, nose LEFT and tail RIGHT. Use the attached car ONLY as a reference for camera height, realistic CGI material/lighting, and generous framing; do not copy its Ford model, paint, wheels or badges. Camera approximately 20 degrees forward of a pure side view, eye height around headlight height, long-lens restrained perspective, both near-side wheels clear, very little roof visible. One complete car, no clipping, 16:9 landscape at least 1672x941, generous transparent margins and subtle tire-contact shadow. Genuine transparent RGBA background, no floor plane or scenery. Accurate recognizable real model geometry, stock authentic body panels, wheels, paint as specified, doors shut. NATIVE LEFT-FACING VIEW: rotate the actual viewpoint; never horizontally mirror or reflect any text, badges, asymmetric symbols or vehicle geometry. All visible names, numbers and wheel/brake logos must read naturally left to right; no invented decals or typography. Restrained realistic videogame/studio CGI finish matching the supplied visual reference, not a real photograph. No UI, captions, watermark or borders."
    },
    {
      "id": "n-alfa-33-stradale",
      "brand": "alfa",
      "label": "Alfa Romeo",
      "name": "33 Stradale",
      "year": "2025",
      "subject": "New-generation Alfa Romeo 33 Stradale gasoline production supercar, deep metallic red, bronze five-hole telephone-dial wheels, curved wraparound glass canopy, trilobe grille, round curved front light signatures, authentic 2023-2025 design NOT the 1967 original.",
      "prompt": "Create an individual high-definition CGI studio car catalogue asset. SUBJECT: New-generation Alfa Romeo 33 Stradale gasoline production supercar, deep metallic red, bronze five-hole telephone-dial wheels, curved wraparound glass canopy, trilobe grille, round curved front light signatures, authentic 2023-2025 design NOT the 1967 original. CAMERA: low, side-dominant front three-quarter, nose LEFT and tail RIGHT. Use the attached car ONLY as a reference for camera height, realistic CGI material/lighting, and generous framing; do not copy its Ford model, paint, wheels or badges. Camera approximately 20 degrees forward of a pure side view, eye height around headlight height, long-lens restrained perspective, both near-side wheels clear, very little roof visible. One complete car, no clipping, 16:9 landscape at least 1672x941, generous transparent margins and subtle tire-contact shadow. Genuine transparent RGBA background, no floor plane or scenery. Accurate recognizable real model geometry, stock authentic body panels, wheels, paint as specified, doors shut. NATIVE LEFT-FACING VIEW: rotate the actual viewpoint; never horizontally mirror or reflect any text, badges, asymmetric symbols or vehicle geometry. All visible names, numbers and wheel/brake logos must read naturally left to right; no invented decals or typography. Restrained realistic videogame/studio CGI finish matching the supplied visual reference, not a real photograph. No UI, captions, watermark or borders."
    },
    {
      "id": "n-lexus-lfa",
      "brand": "lexus",
      "label": "Lexus",
      "name": "LFA",
      "year": "2010",
      "subject": "2010 Lexus LFA standard production coupe, pearl white, dark factory multi-spoke wheels, black windows, iconic angular small front headlights, triangular side intakes and original proportions. No Nürburgring fixed rear wing. Correct Lexus L oval logo.",
      "prompt": "Create an individual high-definition CGI studio car catalogue asset. SUBJECT: 2010 Lexus LFA standard production coupe, pearl white, dark factory multi-spoke wheels, black windows, iconic angular small front headlights, triangular side intakes and original proportions. No Nürburgring fixed rear wing. Correct Lexus L oval logo. CAMERA: low, side-dominant front three-quarter, nose LEFT and tail RIGHT. Use the attached car ONLY as a reference for camera height, realistic CGI material/lighting, and generous framing; do not copy its Ford model, paint, wheels or badges. Camera approximately 20 degrees forward of a pure side view, eye height around headlight height, long-lens restrained perspective, both near-side wheels clear, very little roof visible. One complete car, no clipping, 16:9 landscape at least 1672x941, generous transparent margins and subtle tire-contact shadow. Genuine transparent RGBA background, no floor plane or scenery. Accurate recognizable real model geometry, stock authentic body panels, wheels, paint as specified, doors shut. NATIVE LEFT-FACING VIEW: rotate the actual viewpoint; never horizontally mirror or reflect any text, badges, asymmetric symbols or vehicle geometry. All visible names, numbers and wheel/brake logos must read naturally left to right; no invented decals or typography. Restrained realistic videogame/studio CGI finish matching the supplied visual reference, not a real photograph. No UI, captions, watermark or borders."
    },
    {
      "id": "n-nissan-skyline-gtr-r34",
      "brand": "nissan",
      "label": "Nissan",
      "name": "Skyline GT-R · R34",
      "year": "2000",
      "subject": "2000 Nissan Skyline GT-R R34 V-spec II, Bayside Blue metallic, original six-spoke dark alloy wheels, factory rear wing, standard clean factory body, no tuning widebody, no racing liveries. Legible GT-R badge, not reversed.",
      "prompt": "Create an individual high-definition CGI studio car catalogue asset. SUBJECT: 2000 Nissan Skyline GT-R R34 V-spec II, Bayside Blue metallic, original six-spoke dark alloy wheels, factory rear wing, standard clean factory body, no tuning widebody, no racing liveries. Legible GT-R badge, not reversed. CAMERA: low, side-dominant front three-quarter, nose LEFT and tail RIGHT. Use the attached car ONLY as a reference for camera height, realistic CGI material/lighting, and generous framing; do not copy its Ford model, paint, wheels or badges. Camera approximately 20 degrees forward of a pure side view, eye height around headlight height, long-lens restrained perspective, both near-side wheels clear, very little roof visible. One complete car, no clipping, 16:9 landscape at least 1672x941, generous transparent margins and subtle tire-contact shadow. Genuine transparent RGBA background, no floor plane or scenery. Accurate recognizable real model geometry, stock authentic body panels, wheels, paint as specified, doors shut. NATIVE LEFT-FACING VIEW: rotate the actual viewpoint; never horizontally mirror or reflect any text, badges, asymmetric symbols or vehicle geometry. All visible names, numbers and wheel/brake logos must read naturally left to right; no invented decals or typography. Restrained realistic videogame/studio CGI finish matching the supplied visual reference, not a real photograph. No UI, captions, watermark or borders."
    },
    {
      "id": "n-honda-nsx-r",
      "brand": "honda",
      "label": "Honda",
      "name": "NSX-R",
      "year": "2002",
      "subject": "2002 Honda NSX-R NA2, Championship White, white factory seven-spoke wheels, black carbon vented hood, fixed exposed headlights, correct factory white rear wing, red Honda badges. NOT 1992 pop-up headlamp NSX and NOT second generation hybrid.",
      "prompt": "Create an individual high-definition CGI studio car catalogue asset. SUBJECT: 2002 Honda NSX-R NA2, Championship White, white factory seven-spoke wheels, black carbon vented hood, fixed exposed headlights, correct factory white rear wing, red Honda badges. NOT 1992 pop-up headlamp NSX and NOT second generation hybrid. CAMERA: low, side-dominant front three-quarter, nose LEFT and tail RIGHT. Use the attached car ONLY as a reference for camera height, realistic CGI material/lighting, and generous framing; do not copy its Ford model, paint, wheels or badges. Camera approximately 20 degrees forward of a pure side view, eye height around headlight height, long-lens restrained perspective, both near-side wheels clear, very little roof visible. One complete car, no clipping, 16:9 landscape at least 1672x941, generous transparent margins and subtle tire-contact shadow. Genuine transparent RGBA background, no floor plane or scenery. Accurate recognizable real model geometry, stock authentic body panels, wheels, paint as specified, doors shut. NATIVE LEFT-FACING VIEW: rotate the actual viewpoint; never horizontally mirror or reflect any text, badges, asymmetric symbols or vehicle geometry. All visible names, numbers and wheel/brake logos must read naturally left to right; no invented decals or typography. Restrained realistic videogame/studio CGI finish matching the supplied visual reference, not a real photograph. No UI, captions, watermark or borders."
    },
    {
      "id": "n-toyota-gr-supra",
      "brand": "toyota",
      "label": "Toyota",
      "name": "GR Supra",
      "year": "2020",
      "subject": "2020 Toyota GR Supra A90 3.0 coupe, bright red paint, black-and-silver factory alloy wheels, original unmodified production body, double-bubble roof, no aftermarket wing or decals. Correct Toyota oval on nose.",
      "prompt": "Create an individual high-definition CGI studio car catalogue asset. SUBJECT: 2020 Toyota GR Supra A90 3.0 coupe, bright red paint, black-and-silver factory alloy wheels, original unmodified production body, double-bubble roof, no aftermarket wing or decals. Correct Toyota oval on nose. CAMERA: low, side-dominant front three-quarter, nose LEFT and tail RIGHT. Use the attached car ONLY as a reference for camera height, realistic CGI material/lighting, and generous framing; do not copy its Ford model, paint, wheels or badges. Camera approximately 20 degrees forward of a pure side view, eye height around headlight height, long-lens restrained perspective, both near-side wheels clear, very little roof visible. One complete car, no clipping, 16:9 landscape at least 1672x941, generous transparent margins and subtle tire-contact shadow. Genuine transparent RGBA background, no floor plane or scenery. Accurate recognizable real model geometry, stock authentic body panels, wheels, paint as specified, doors shut. NATIVE LEFT-FACING VIEW: rotate the actual viewpoint; never horizontally mirror or reflect any text, badges, asymmetric symbols or vehicle geometry. All visible names, numbers and wheel/brake logos must read naturally left to right; no invented decals or typography. Restrained realistic videogame/studio CGI finish matching the supplied visual reference, not a real photograph. No UI, captions, watermark or borders."
    },
    {
      "id": "n-mazda-rx7-spirit-r",
      "brand": "mazda",
      "label": "Mazda",
      "name": "RX-7 Spirit R",
      "year": "2002",
      "subject": "2002 Mazda RX-7 FD Spirit R Type A, titanium grey metallic, factory bronze BBS multi-spoke wheels, original tall rear wing, closed pop-up headlights, red seats. Accurate Spirit R production trim, no race decals.",
      "prompt": "Create an individual high-definition CGI studio car catalogue asset. SUBJECT: 2002 Mazda RX-7 FD Spirit R Type A, titanium grey metallic, factory bronze BBS multi-spoke wheels, original tall rear wing, closed pop-up headlights, red seats. Accurate Spirit R production trim, no race decals. CAMERA: low, side-dominant front three-quarter, nose LEFT and tail RIGHT. Use the attached car ONLY as a reference for camera height, realistic CGI material/lighting, and generous framing; do not copy its Ford model, paint, wheels or badges. Camera approximately 20 degrees forward of a pure side view, eye height around headlight height, long-lens restrained perspective, both near-side wheels clear, very little roof visible. One complete car, no clipping, 16:9 landscape at least 1672x941, generous transparent margins and subtle tire-contact shadow. Genuine transparent RGBA background, no floor plane or scenery. Accurate recognizable real model geometry, stock authentic body panels, wheels, paint as specified, doors shut. NATIVE LEFT-FACING VIEW: rotate the actual viewpoint; never horizontally mirror or reflect any text, badges, asymmetric symbols or vehicle geometry. All visible names, numbers and wheel/brake logos must read naturally left to right; no invented decals or typography. Restrained realistic videogame/studio CGI finish matching the supplied visual reference, not a real photograph. No UI, captions, watermark or borders."
    },
    {
      "id": "n-subaru-impreza-22b",
      "brand": "subaru",
      "label": "Subaru",
      "name": "Impreza 22B STI",
      "year": "1998",
      "subject": "1998 Subaru Impreza 22B STI, Sonic Blue Mica, gold factory multi-spoke wheels, wide blister arches, two-door body, factory tall blue wing and hood scoop, no rally sponsors or racing numbers. Correct Subaru six-star badge.",
      "prompt": "Create an individual high-definition CGI studio car catalogue asset. SUBJECT: 1998 Subaru Impreza 22B STI, Sonic Blue Mica, gold factory multi-spoke wheels, wide blister arches, two-door body, factory tall blue wing and hood scoop, no rally sponsors or racing numbers. Correct Subaru six-star badge. CAMERA: low, side-dominant front three-quarter, nose LEFT and tail RIGHT. Use the attached car ONLY as a reference for camera height, realistic CGI material/lighting, and generous framing; do not copy its Ford model, paint, wheels or badges. Camera approximately 20 degrees forward of a pure side view, eye height around headlight height, long-lens restrained perspective, both near-side wheels clear, very little roof visible. One complete car, no clipping, 16:9 landscape at least 1672x941, generous transparent margins and subtle tire-contact shadow. Genuine transparent RGBA background, no floor plane or scenery. Accurate recognizable real model geometry, stock authentic body panels, wheels, paint as specified, doors shut. NATIVE LEFT-FACING VIEW: rotate the actual viewpoint; never horizontally mirror or reflect any text, badges, asymmetric symbols or vehicle geometry. All visible names, numbers and wheel/brake logos must read naturally left to right; no invented decals or typography. Restrained realistic videogame/studio CGI finish matching the supplied visual reference, not a real photograph. No UI, captions, watermark or borders."
    },
    {
      "id": "n-alpine-a110-r-ultime",
      "brand": "alpine",
      "label": "Alpine",
      "name": "A110 R Ultime",
      "year": "2025",
      "subject": "2025 Alpine A110 R Ultime production coupe, metallic Alpine Blue, black carbon hood and roof, aggressive real factory front aero, rear fixed swan-neck wing, black multi-spoke forged wheels, twin round headlamp pairs. Correct ALPINE lettering on nose readable, no fictitious sponsor decals.",
      "prompt": "Create an individual high-definition CGI studio car catalogue asset. SUBJECT: 2025 Alpine A110 R Ultime production coupe, metallic Alpine Blue, black carbon hood and roof, aggressive real factory front aero, rear fixed swan-neck wing, black multi-spoke forged wheels, twin round headlamp pairs. Correct ALPINE lettering on nose readable, no fictitious sponsor decals. CAMERA: low, side-dominant front three-quarter, nose LEFT and tail RIGHT. Use the attached car ONLY as a reference for camera height, realistic CGI material/lighting, and generous framing; do not copy its Ford model, paint, wheels or badges. Camera approximately 20 degrees forward of a pure side view, eye height around headlight height, long-lens restrained perspective, both near-side wheels clear, very little roof visible. One complete car, no clipping, 16:9 landscape at least 1672x941, generous transparent margins and subtle tire-contact shadow. Genuine transparent RGBA background, no floor plane or scenery. Accurate recognizable real model geometry, stock authentic body panels, wheels, paint as specified, doors shut. NATIVE LEFT-FACING VIEW: rotate the actual viewpoint; never horizontally mirror or reflect any text, badges, asymmetric symbols or vehicle geometry. All visible names, numbers and wheel/brake logos must read naturally left to right; no invented decals or typography. Restrained realistic videogame/studio CGI finish matching the supplied visual reference, not a real photograph. No UI, captions, watermark or borders."
    },
    {
      "id": "n-rimac-nevera",
      "brand": "rimac",
      "label": "Rimac",
      "name": "Nevera",
      "year": "2022",
      "subject": "Rimac Nevera electric production hypercar, deep metallic blue with exposed dark carbon lower side and roof, original intricate silver-and-black alloy wheels, authentic necktie-shaped side channels, correct Rimac shield emblem. Not Concept One or Nevera R.",
      "prompt": "Create an individual high-definition CGI studio car catalogue asset. SUBJECT: Rimac Nevera electric production hypercar, deep metallic blue with exposed dark carbon lower side and roof, original intricate silver-and-black alloy wheels, authentic necktie-shaped side channels, correct Rimac shield emblem. Not Concept One or Nevera R. CAMERA: low, side-dominant front three-quarter, nose LEFT and tail RIGHT. Use the attached car ONLY as a reference for camera height, realistic CGI material/lighting, and generous framing; do not copy its Ford model, paint, wheels or badges. Camera approximately 20 degrees forward of a pure side view, eye height around headlight height, long-lens restrained perspective, both near-side wheels clear, very little roof visible. One complete car, no clipping, 16:9 landscape at least 1672x941, generous transparent margins and subtle tire-contact shadow. Genuine transparent RGBA background, no floor plane or scenery. Accurate recognizable real model geometry, stock authentic body panels, wheels, paint as specified, doors shut. NATIVE LEFT-FACING VIEW: rotate the actual viewpoint; never horizontally mirror or reflect any text, badges, asymmetric symbols or vehicle geometry. All visible names, numbers and wheel/brake logos must read naturally left to right; no invented decals or typography. Restrained realistic videogame/studio CGI finish matching the supplied visual reference, not a real photograph. No UI, captions, watermark or borders."
    },
    {
      "id": "n-hennessey-venom-f5",
      "brand": "hennessey",
      "label": "Hennessey",
      "name": "Venom F5",
      "year": "2021",
      "subject": "Hennessey Venom F5 coupe production hypercar, bright yellow metallic, dark carbon roof and low aero, black multi-spoke alloy wheels, clean standard road configuration, no Revolution large rear wing, original production F5 narrow angular headlights. Tiny Hennessey name and F5 marks must read normally.",
      "prompt": "Create an individual high-definition CGI studio car catalogue asset. SUBJECT: Hennessey Venom F5 coupe production hypercar, bright yellow metallic, dark carbon roof and low aero, black multi-spoke alloy wheels, clean standard road configuration, no Revolution large rear wing, original production F5 narrow angular headlights. Tiny Hennessey name and F5 marks must read normally. CAMERA: low, side-dominant front three-quarter, nose LEFT and tail RIGHT. Use the attached car ONLY as a reference for camera height, realistic CGI material/lighting, and generous framing; do not copy its Ford model, paint, wheels or badges. Camera approximately 20 degrees forward of a pure side view, eye height around headlight height, long-lens restrained perspective, both near-side wheels clear, very little roof visible. One complete car, no clipping, 16:9 landscape at least 1672x941, generous transparent margins and subtle tire-contact shadow. Genuine transparent RGBA background, no floor plane or scenery. Accurate recognizable real model geometry, stock authentic body panels, wheels, paint as specified, doors shut. NATIVE LEFT-FACING VIEW: rotate the actual viewpoint; never horizontally mirror or reflect any text, badges, asymmetric symbols or vehicle geometry. All visible names, numbers and wheel/brake logos must read naturally left to right; no invented decals or typography. Restrained realistic videogame/studio CGI finish matching the supplied visual reference, not a real photograph. No UI, captions, watermark or borders."
    },
    {
      "id": "n-ssc-tuatara",
      "brand": "ssc",
      "label": "SSC North America",
      "name": "Tuatara",
      "year": "2020",
      "subject": "SSC Tuatara standard road hypercar, pearl white and exposed black carbon roof and side channels, black factory star-pattern alloy wheels, genuine jet-fighter teardrop cabin and rear vertical stabilizer fins, not Striker or Aggressor aero. Correct SSC shield badges.",
      "prompt": "Create an individual high-definition CGI studio car catalogue asset. SUBJECT: SSC Tuatara standard road hypercar, pearl white and exposed black carbon roof and side channels, black factory star-pattern alloy wheels, genuine jet-fighter teardrop cabin and rear vertical stabilizer fins, not Striker or Aggressor aero. Correct SSC shield badges. CAMERA: low, side-dominant front three-quarter, nose LEFT and tail RIGHT. Use the attached car ONLY as a reference for camera height, realistic CGI material/lighting, and generous framing; do not copy its Ford model, paint, wheels or badges. Camera approximately 20 degrees forward of a pure side view, eye height around headlight height, long-lens restrained perspective, both near-side wheels clear, very little roof visible. One complete car, no clipping, 16:9 landscape at least 1672x941, generous transparent margins and subtle tire-contact shadow. Genuine transparent RGBA background, no floor plane or scenery. Accurate recognizable real model geometry, stock authentic body panels, wheels, paint as specified, doors shut. NATIVE LEFT-FACING VIEW: rotate the actual viewpoint; never horizontally mirror or reflect any text, badges, asymmetric symbols or vehicle geometry. All visible names, numbers and wheel/brake logos must read naturally left to right; no invented decals or typography. Restrained realistic videogame/studio CGI finish matching the supplied visual reference, not a real photograph. No UI, captions, watermark or borders."
    },
    {
      "id": "n-zenvo-aurora-tur",
      "brand": "zenvo",
      "label": "Zenvo",
      "name": "Aurora Tur",
      "year": "2023",
      "subject": "Zenvo Aurora Tur Danish V12 hybrid hypercar, deep emerald metallic green with carbon lower body, black-and-silver wheels, distinctive actual Tur flowing long-tail grand touring shape, smooth closed sculpted body, slim front lamps, no huge fixed rear wing (not Aurora Agil and not TSR-S). Correct Zenvo shield and readable ZENVO nose badge.",
      "prompt": "Create an individual high-definition CGI studio car catalogue asset. SUBJECT: Zenvo Aurora Tur Danish V12 hybrid hypercar, deep emerald metallic green with carbon lower body, black-and-silver wheels, distinctive actual Tur flowing long-tail grand touring shape, smooth closed sculpted body, slim front lamps, no huge fixed rear wing (not Aurora Agil and not TSR-S). Correct Zenvo shield and readable ZENVO nose badge. CAMERA: low, side-dominant front three-quarter, nose LEFT and tail RIGHT. Use the attached car ONLY as a reference for camera height, realistic CGI material/lighting, and generous framing; do not copy its Ford model, paint, wheels or badges. Camera approximately 20 degrees forward of a pure side view, eye height around headlight height, long-lens restrained perspective, both near-side wheels clear, very little roof visible. One complete car, no clipping, 16:9 landscape at least 1672x941, generous transparent margins and subtle tire-contact shadow. Genuine transparent RGBA background, no floor plane or scenery. Accurate recognizable real model geometry, stock authentic body panels, wheels, paint as specified, doors shut. NATIVE LEFT-FACING VIEW: rotate the actual viewpoint; never horizontally mirror or reflect any text, badges, asymmetric symbols or vehicle geometry. All visible names, numbers and wheel/brake logos must read naturally left to right; no invented decals or typography. Restrained realistic videogame/studio CGI finish matching the supplied visual reference, not a real photograph. No UI, captions, watermark or borders."
    }
  ],
  "corrections": {
    "n-mazda-rx7-spirit-r": "Factory BBS wheels corrected to dark gunmetal gray, preserving geometry and orientation."
  }
}
