[
  {
    "id": "vanquish",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer.\nAsset: transparent high-definition CGI vehicle cutout for a uniform car-selection catalogue.\nImage 1 (grey Porsche 918) is the CAMERA, ORIENTATION, PROJECTION and LIGHTING reference. Image 2 (yellow Aston Martin Vanquish S) is the IDENTITY and COLOR reference / edit target.\nRe-render ONLY the yellow 2016 Aston Martin Vanquish S, matching the Porsche's restrained low front three-quarter camera exactly: nose pointing RIGHT like the Porsche reference, dominant long side view, much less frontal grille visible than in the yellow input, camera near headlamp height, almost level horizon, long-lens perspective with little size difference between front and rear wheels. Show only a narrow band of bonnet and roof top. Reduce the exaggerated high camera/wide-angle bulk of the yellow input by moving the camera, NEVER by squashing or stretching the vehicle.\nKeep the correct Aston Martin body, original yellow paint, black roof, dark multi-spoke wheels, black splitter, grille, vents and model identity. Keep realistic geometry and wheels circular. Match the grey Porsche's subdued realistic videogame/CGI studio finish, soft neutral highlights, dark glazing and satin materials; avoid glossy photographic advertising lighting, strong reflections, oversaturation or blown highlights.\nFull car centered with generous transparent margins on a wide landscape canvas, approximately 80% canvas width. At this low camera its silhouette height should be roughly one third of its visible width, appropriately slightly taller than the low Porsche. Clear HD edges and detailed wheels. Genuine transparent alpha outside car and a small soft contact shadow only. No text, environment, platforms or extra objects. One car only.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/vanquish.webp"
    ],
    "result": "assets/catalogue/camera-renders/vanquish.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      942
    ]
  },
  {
    "id": "812",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2021 Ferrari 812 Competizione, preserving red paint, dark wheels and yellow brake calipers and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/812.webp"
    ],
    "result": "assets/catalogue/camera-renders/812.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      942
    ]
  },
  {
    "id": "r8",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2009 Audi R8 V10 coupe, preserving white body, carbon side blades, silver multi-spoke wheels and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/r8.webp"
    ],
    "result": "assets/catalogue/camera-renders/r8.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      942
    ]
  },
  {
    "id": "continental",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2011 Bentley Continental GT coupe, preserving blue paint, chrome grille, silver multi-spoke wheels and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/continental.webp"
    ],
    "result": "assets/catalogue/camera-renders/continental.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      941
    ]
  },
  {
    "id": "296",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2021 Ferrari 296 GTB coupe, preserving red paint, black roof, dark wheels and yellow calipers and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays. No watermarks, detached logos, badges, symbols or stray objects anywhere outside the vehicle.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/296.webp"
    ],
    "result": "assets/catalogue/camera-renders/296.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      942
    ]
  },
  {
    "id": "f12",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2015 Ferrari F12tdf, preserving blue paint with yellow lower body accents, dark wheels, the correct F12tdf bodywork and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays. No watermarks, detached logos, badges, symbols or stray objects anywhere outside the vehicle.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/f12.webp"
    ],
    "result": "assets/catalogue/camera-renders/f12.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      942
    ]
  },
  {
    "id": "daytona",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2022 Ferrari Daytona SP3, preserving red body, dark roof panel, distinctive wraparound windscreen and horizontal rear body fins and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays. No watermarks, detached logos, badges, symbols or stray objects anywhere outside the vehicle.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/daytona.webp"
    ],
    "result": "assets/catalogue/camera-renders/daytona.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      942
    ]
  },
  {
    "id": "aventador",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2011 Lamborghini Aventador LP 700-4 coupe, preserving orange body, dark multi-spoke wheels, original LP700-4 angular headlamps and front bumper and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays. No watermarks, detached logos, badges, symbols or stray objects anywhere outside the vehicle.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/aventador.webp"
    ],
    "result": "assets/catalogue/camera-renders/aventador.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      942
    ]
  },
  {
    "id": "mustang",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2015 Ford Mustang GT coupe, preserving red body, black grille, silver multi-spoke wheels, correct S550 body and original headlights and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays. No watermarks, detached logos, badges, symbols or stray objects anywhere outside the vehicle.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/mustang.webp"
    ],
    "result": "assets/catalogue/camera-renders/mustang.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      942
    ]
  },
  {
    "id": "huayra",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2011 Pagani Huayra coupe, preserving red body with black carbon sections, original mirrors and distinctive four-pod headlights, no fixed racing wing and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays. No watermarks, detached logos, badges, symbols or stray objects anywhere outside the vehicle.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/huayra.webp"
    ],
    "result": "assets/catalogue/camera-renders/huayra.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      942
    ]
  },
  {
    "id": "granturismo",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2012 Maserati GranTurismo Sport coupe, preserving white body, dark multi-spoke wheels, large trident grille and original headlamp shape and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays. No watermarks, detached logos, badges, symbols or stray objects anywhere outside the vehicle.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/granturismo.webp"
    ],
    "result": "assets/catalogue/camera-renders/granturismo.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      942
    ]
  },
  {
    "id": "agera",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2011 Koenigsegg Agera R, preserving white body with fine red stripes, dark roof, dark multi-spoke wheels, correct rear wing and Agera silhouette and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays. No watermarks, detached logos, badges, symbols or stray objects anywhere outside the vehicle.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/agera.webp"
    ],
    "result": "assets/catalogue/camera-renders/agera.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      942
    ]
  },
  {
    "id": "batur",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2023 Bentley Batur coupe, preserving silver body, dark lower grille with red accents, dark multi-spoke wheels, exact original Batur body and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays. No watermarks, detached logos, badges, symbols or stray objects anywhere outside the vehicle.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/batur.webp"
    ],
    "result": "assets/catalogue/camera-renders/batur.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      942
    ]
  },
  {
    "id": "bacalar",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2021 Bentley Bacalar open two-seat roadster, preserving yellow body, open cockpit, twin rear humps, dark wheels and dark interior, NO roof and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays. No watermarks, detached logos, badges, symbols or stray objects anywhere outside the vehicle.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/bacalar.webp"
    ],
    "result": "assets/catalogue/camera-renders/bacalar.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      942
    ]
  },
  {
    "id": "centodieci",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2022 Bugatti Centodieci, preserving white body, black roof area, narrow headlamps, fixed rear wing, five round side air vents, correct silver/dark wheel design and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays. No watermarks, detached logos, badges, symbols or stray objects anywhere outside the vehicle.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/centodieci.webp"
    ],
    "result": "assets/catalogue/camera-renders/centodieci.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      942
    ]
  },
  {
    "id": "i8",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2015 BMW i8 coupe, preserving white body with black bonnet and roof, blue lower accents, silver wheels and correct i8 doors and buttresses and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays. No watermarks, detached logos, badges, symbols or stray objects anywhere outside the vehicle.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/i8.webp"
    ],
    "result": "assets/catalogue/camera-renders/i8.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      942
    ]
  },
  {
    "id": "rs6",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2021 Audi RS6 Avant, preserving grey body, estate/wagon roof, five doors, silver multi-spoke wheels, red brake calipers and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays. No watermarks, detached logos, badges, symbols or stray objects anywhere outside the vehicle.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/rs6.webp"
    ],
    "result": "assets/catalogue/camera-renders/rs6.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1669,
      942
    ]
  },
  {
    "id": "ttrs",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2010 Audi TT RS coupe, preserving white body, silver wheels, correct first-generation TT RS body, silver side mirrors and small fixed rear spoiler and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays. No watermarks, detached logos, badges, symbols or stray objects anywhere outside the vehicle.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/ttrs.webp"
    ],
    "result": "assets/catalogue/camera-renders/ttrs.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      942
    ]
  },
  {
    "id": "rsetron",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2021 Audi RS e-tron GT, preserving blue four-door body, silver and black wheels, the original electric GT grille and headlights and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays. No watermarks, detached logos, badges, symbols or stray objects anywhere outside the vehicle.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/rsetron.webp"
    ],
    "result": "assets/catalogue/camera-renders/rsetron.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      942
    ]
  },
  {
    "id": "huayrar",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2021 Pagani Huayra R track-only coupe, preserving grey exposed carbon body, yellow aero pinstripes, white round number 1 panels, large original rear wing, roof intake and original multi-spoke wheels and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays. No watermarks, detached logos, badges, symbols or stray objects anywhere outside the vehicle.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/huayrar.webp"
    ],
    "result": "assets/catalogue/camera-renders/huayrar.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      942
    ]
  },
  {
    "id": "rs200",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 1985 Ford RS200 Evolution, preserving white compact Group B body, black side intake, correct fixed rear wing, white rally wheels and round auxiliary front lamps and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays. No watermarks, detached logos, badges, symbols or stray objects anywhere outside the vehicle.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/rs200.webp"
    ],
    "result": "assets/catalogue/camera-renders/rs200.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      942
    ]
  },
  {
    "id": "mc20",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2020 Maserati MC20 coupe, preserving white body, black roof, blue brake calipers and the original silver/dark MC20 wheel design and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays. No watermarks, detached logos, badges, symbols or stray objects anywhere outside the vehicle.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/mc20.webp"
    ],
    "result": "assets/catalogue/camera-renders/mc20.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      942
    ]
  },
  {
    "id": "gtblack",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2021 Mercedes-AMG GT Black Series, preserving orange body, black carbon bonnet vents, tall fixed rear wing, dark multi-spoke wheels and vertical grille bars and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays. No watermarks, detached logos, badges, symbols or stray objects anywhere outside the vehicle.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/gtblack.webp"
    ],
    "result": "assets/catalogue/camera-renders/gtblack.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      942
    ]
  },
  {
    "id": "fxxkevo",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2018 Ferrari FXX-K Evo track car, preserving white body with black/red livery accents, number 70 panels, large rear aero and wing, original racing wheels and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays. No watermarks, detached logos, badges, symbols or stray objects anywhere outside the vehicle.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/fxxkevo.webp"
    ],
    "result": "assets/catalogue/camera-renders/fxxkevo.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1669,
      942
    ]
  },
  {
    "id": "one1",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2015 Koenigsegg One:1, preserving silver/white body with black carbon center and orange pinstripe accents, large fixed rear wing, dark wheels and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays. No watermarks, detached logos, badges, symbols or stray objects anywhere outside the vehicle.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/one1.webp"
    ],
    "result": "assets/catalogue/camera-renders/one1.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      942
    ]
  },
  {
    "id": "regera",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2016 Koenigsegg Regera, preserving dark grey carbon body, dark wheels with orange brake calipers, correct Regera rear aero and headlights and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays. No watermarks, detached logos, badges, symbols or stray objects anywhere outside the vehicle.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/regera.webp"
    ],
    "result": "assets/catalogue/camera-renders/regera.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      942
    ]
  },
  {
    "id": "f80",
    "method": "imagegen-built-in",
    "intent": "Re-render camera and lighting using Porsche 918 as visual reference; 2D CGI recreation, not an interactive mesh",
    "prompt": "Use case: style-transfer. Transparent HD CGI studio cutout for a consistent car catalogue.\nImage 1 is a grey Porsche 918 and defines the EXACT low front-three-quarter CAMERA, projection and lighting to match. Image 2 is the vehicle to re-render and defines its IDENTITY, generation, color, trim and details.\nRe-render only 2025 Ferrari F80, preserving red body, black front fascia and roof, yellow aero wheel accents and calipers, correct F80 angular body and fixed rear wing and every identifiable model feature from image 2. Change camera and lighting to match image 1: nose points RIGHT, a long side-dominant view, same low almost level headlamp-height camera, very little top/roof visible, modest visible front width, long-lens perspective with restrained front-to-rear wheel size difference. It should look parked on the same turntable and viewed through the same camera as the Porsche. Do not use the higher/frontal/wide-angle camera of image 2. Keep true body proportions, circular wheels, correct number of doors, correct roof, original aero and trim. No stretching, squashing, redesign, color change or Porsche body features.\nMatch the reference's restrained realistic videogame CGI lighting: neutral soft studio lights, controlled reflections, dark glass, detailed satin paint, no glaring white reflections, no advertisement photo look. Maintain accurate model identity and details. Transparent background, small soft contact shadow, complete car with comfortable margins, about 80% width on a wide landscape HD canvas. One car only, no environment, platform, text or graphic overlays. No watermarks, detached logos, badges, symbols or stray objects anywhere outside the vehicle.",
    "references": [
      "assets/catalogue/camera-references/918.webp",
      "assets/catalogue/camera-references/f80.webp"
    ],
    "result": "assets/catalogue/camera-renders/f80.png",
    "presentation": "Horizontal reflection into the shared front-left artboard",
    "resolution": [
      1670,
      942
    ]
  }
]
