[
  {
    "id": "x-pagani-utopia",
    "method": "imagegen-built-in",
    "prompt": "Create one high-definition transparent CGI vehicle catalogue cutout. Image 1, the Porsche 918, is ONLY the exact camera, scale of perspective and lighting reference. Image 2 is the identity reference: render the beige 2022 Pagani Utopia coupe, accurately retaining its body, double round headlights, sculpted front bumper and round wheel design. Match image 1's LOW, side-dominant front three-quarter camera, nose pointing RIGHT, restrained long-lens perspective, showing only a narrow strip of roof and bonnet. Do not copy image 2's frontal angle. Full car with wheels and body entirely inside canvas, generous transparent margins; wide landscape canvas, native detail at least 1536 pixels wide. Realistic subdued game-quality studio CGI lighting, satin highlights, dark glazing; very small soft tyre contact shadow. No scene, floor, text, platform, extra cars, or graphic elements. Actual transparent alpha. Preserve the original vehicle's geometry, never squash or stretch it.",
    "result": "renders/x-pagani-utopia.png",
    "references": [
      "work/collection-70/originals/918.png"
    ]
  },
  {
    "id": "x-ferrari-sf90-spider",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2020 Ferrari SF90 Spider. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Rosso Corsa red, black roof folded away and visible open cockpit, factory hybrid Ferrari SF90 front and side geometry.",
    "result": "renders/x-ferrari-sf90-spider.png",
    "references": [
      "work/collection-70/originals/918.png"
    ]
  },
  {
    "id": "x-ferrari-laferrari-aperta",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2016 Ferrari LaFerrari Aperta. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Rosso Corsa red with black roof structure, removable roof absent, accurate open cockpit and LaFerrari hybrid body.",
    "result": "renders/x-ferrari-laferrari-aperta.png",
    "references": [
      "work/collection-70/originals/918.png"
    ]
  },
  {
    "id": "x-ferrari-monza-sp1",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2018 Ferrari Monza SP1. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver grey, single-seat speedster, driver cockpit open, passenger side completely faired over. No windshield, no roof. Correct one-seat Monza SP1.",
    "result": "renders/x-ferrari-monza-sp1.png",
    "references": [
      "work/collection-70/originals/918.png"
    ]
  },
  {
    "id": "x-ferrari-812-gts",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2019 Ferrari 812 GTS. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Metallic silver grey, roof down, correct open V12 grand tourer with rear flying buttresses, production wheels.",
    "result": "renders/x-ferrari-812-gts.png",
    "references": [
      "work/collection-70/originals/918.png"
    ]
  },
  {
    "id": "x-ferrari-488-pista-spider",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2018 Ferrari 488 Pista Spider. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Red with factory broad white and blue central racing stripe, roof open, authentic Pista S-duct and side scoops.",
    "result": "renders/x-ferrari-488-pista-spider.png",
    "references": [
      "work/collection-70/originals/918.png"
    ]
  },
  {
    "id": "x-ferrari-portofino-m",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2020 Ferrari Portofino M. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Deep metallic blue, roof down, production Portofino M front-engined convertible, correct restrained hood vents and front grille.",
    "result": "renders/x-ferrari-portofino-m.png",
    "references": [
      "work/collection-70/originals/918.png"
    ]
  },
  {
    "id": "x-aston-valkyrie-spider",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Aston Martin Valkyrie Spider, 2021. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual Valkyrie Spider: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-aston-valkyrie-spider.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-aston-valkyrie-spider-identity-1.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-maserati-tipo-61-birdcage",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Maserati Tipo 61 Birdcage, model year 1959. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Actual open-cockpit 1959 lightweight racing spider, white with blue racing stripes, NOT modern MC12.",
    "result": "renders/x-maserati-tipo-61-birdcage.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-aston-v12-speedster",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2020 Aston Martin V12 Speedster. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Factory-correct body and wheel details. British racing green metallic paint. Preserve the actual body's silhouette and openings, including special Zagato coachwork when named. No number plates, lettering or badges outside car.",
    "result": "renders/x-aston-v12-speedster.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-pagani-huayra-roadster-bc",
    "method": "imagegen-built-in",
    "prompt": "Edit this exact Huayra Roadster BC vehicle render. Make the vehicle face LEFT, in the same low front three-quarter predominantly-side perspective, preserving its exact version-specific body, paint, wheels, aero and proportions. CRITICAL: this is NOT a simple mirror: after reversing the car direction, repaint every lettering, wordmark, sponsor logo and racing numeral so ALL writing reads normally from left to right, NEVER backwards. The race number must read exactly '20' on the visible side and bonnet where present.  Keep full realistic CGI aesthetic, restrained neutral lighting and transparent background with only small tyre contact shadow. Wide landscape canvas at least 1536px wide. Generous empty margin, never crop the bumpers or rear wing. Do not modernize or redesign body; change orientation and correct lettering only.",
    "result": "renders/x-pagani-huayra-roadster-bc.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/renders/x-pagani-huayra-roadster-bc-previous.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-maserati-gt2-circuito",
    "method": "imagegen-built-in",
    "prompt": "Edit this exact GT2 · Circuito vehicle render. Make the vehicle face LEFT, in the same low front three-quarter predominantly-side perspective, preserving its exact version-specific body, paint, wheels, aero and proportions. CRITICAL: this is NOT a simple mirror: after reversing the car direction, repaint every lettering, wordmark, sponsor logo and racing numeral so ALL writing reads normally from left to right, NEVER backwards. The race number must read exactly '33' on the visible side and bonnet where present.  Keep full realistic CGI aesthetic, restrained neutral lighting and transparent background with only small tyre contact shadow. Wide landscape canvas at least 1536px wide. Generous empty margin, never crop the bumpers or rear wing. Do not modernize or redesign body; change orientation and correct lettering only.",
    "result": "renders/x-maserati-gt2-circuito.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/renders/x-maserati-gt2-circuito-previous.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bugatti-tourbillon",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bugatti Tourbillon, 2024. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual Tourbillon: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-bugatti-tourbillon.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-bugatti-tourbillon-identity-0.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bentley-exp-10-speed-6-concept",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bentley EXP 10 Speed 6 · Concept, model year 2015. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Exact 2015 small two-seat green concept coupe, not a Continental GT.",
    "result": "renders/x-bentley-exp-10-speed-6-concept.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-koenigsegg-jesko-absolut",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Koenigsegg Jesko Absolut, 2020. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Reference 2 is the EXACT MODEL identity: preserve its authentic body, paint scheme, lamps, wheels and aero; carefully reproduce version-specific bodywork. Re-render that model at reference 1's LOW FRONT THREE QUARTER camera, nose pointing RIGHT, long side dominant. All doors closed and wheels straight. Convertibles and roadsters roof fully open. No extra lights, no substituted base model. Clean precise transparent edges without halo.  ",
    "result": "renders/x-koenigsegg-jesko-absolut.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-koenigsegg-jesko-absolut-final-reference.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-porsche-911-s-t",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2023 Porsche 911 S/T. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver grey metallic paint. Closed doors. ",
    "result": "renders/x-porsche-911-s-t.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bmw-i8-roadster",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2017 BMW i8 Roadster. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver grey metallic paint. Closed doors. Retracted convertible roof. ",
    "result": "renders/x-bmw-i8-roadster.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-porsche-taycan-turbo-gt",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2024 Porsche Taycan Turbo GT. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver grey metallic paint. Closed doors. ",
    "result": "renders/x-porsche-taycan-turbo-gt.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-pagani-huayra-tricolore",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Pagani Huayra Tricolore, 2020. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual Huayra Tricolore: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-pagani-huayra-tricolore.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-pagani-huayra-tricolore-identity-0.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bentley-continental-gt3-i",
    "method": "imagegen-built-in",
    "prompt": "Edit this exact Continental GT3 · I vehicle render. Make the vehicle face LEFT, in the same low front three-quarter predominantly-side perspective, preserving its exact version-specific body, paint, wheels, aero and proportions. CRITICAL: this is NOT a simple mirror: after reversing the car direction, repaint every lettering, wordmark, sponsor logo and racing numeral so ALL writing reads normally from left to right, NEVER backwards. The race number must read exactly '7' on the visible side and bonnet where present.  Keep full realistic CGI aesthetic, restrained neutral lighting and transparent background with only small tyre contact shadow. Wide landscape canvas at least 1536px wide. Generous empty margin, never crop the bumpers or rear wing. Do not modernize or redesign body; change orientation and correct lettering only.",
    "result": "renders/x-bentley-continental-gt3-i.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/renders/x-bentley-continental-gt3-i-previous.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bentley-continental-gtc-speed-hybrid",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bentley Continental GTC Speed · Hybrid, 2024. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Reference 2 is the EXACT MODEL identity: preserve its authentic body, paint scheme, lamps, wheels and aero; carefully reproduce version-specific bodywork. Re-render that model at reference 1's LOW FRONT THREE QUARTER camera, nose pointing RIGHT, long side dominant. All doors closed and wheels straight. Convertibles and roadsters roof fully open. No extra lights, no substituted base model. Clean precise transparent edges without halo.  CRITICAL: 2024 fourth generation with a SINGLE oval lamp on each side and thin straight eyebrow extending outward, NOT old double round lamps.",
    "result": "renders/x-bentley-continental-gtc-speed-hybrid.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-bentley-continental-gtc-speed-hybrid-final-reference.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-maserati-bora",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Maserati Bora, model year 1971. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Authentic 1971 Bora body generation and trim. Metallic blue paint. Convertible/roadster versions have their roof fully open.",
    "result": "renders/x-maserati-bora.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-mclaren-elva",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2019 McLaren Elva. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Orange metallic paint. Closed doors. ",
    "result": "renders/x-mclaren-elva.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-ferrari-sp38",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Ferrari SP38, 2018. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual SP38: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-ferrari-sp38.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-ferrari-sp38-identity-0.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bentley-arnage-t",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bentley Arnage T, model year 2002. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Authentic 2002 Arnage T body generation and trim. Deep metallic British racing green paint. Convertible/roadster versions have their roof fully open.",
    "result": "renders/x-bentley-arnage-t.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-pagani-zonda-revolucion",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Pagani Zonda Revolución, 2013. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual Zonda Revolución: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-pagani-zonda-revolucion.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-pagani-zonda-revolucion-identity-1.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-ford-gt40-mk-ii",
    "method": "imagegen-built-in",
    "prompt": "Edit this exact GT40 Mk II vehicle render. Make the vehicle face LEFT, in the same low front three-quarter predominantly-side perspective, preserving its exact version-specific body, paint, wheels, aero and proportions. CRITICAL: this is NOT a simple mirror: after reversing the car direction, repaint every lettering, wordmark, sponsor logo and racing numeral so ALL writing reads normally from left to right, NEVER backwards. The race number must read exactly '2' on the visible side and bonnet where present.  Keep full realistic CGI aesthetic, restrained neutral lighting and transparent background with only small tyre contact shadow. Wide landscape canvas at least 1536px wide. Generous empty margin, never crop the bumpers or rear wing. Do not modernize or redesign body; change orientation and correct lettering only.",
    "result": "renders/x-ford-gt40-mk-ii.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-ford-gt40-mk-ii.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-koenigsegg-agera-s",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Koenigsegg Agera S, 2012. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Exact model generation and trim, metallic French blue for Bugatti, metallic silver for Koenigsegg; Grand Sport versions with roof fully open.",
    "result": "renders/x-koenigsegg-agera-s.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bugatti-veyron-pur-sang",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bugatti Veyron Pur Sang, 2007. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Exact polished aluminium sides and exposed dark carbon central body.",
    "result": "renders/x-bugatti-veyron-pur-sang.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-porsche-935-2019",
    "method": "imagegen-built-in",
    "prompt": "Edit this exact 935 · 2019 vehicle render. Make the vehicle face LEFT, in the same low front three-quarter predominantly-side perspective, preserving its exact version-specific body, paint, wheels, aero and proportions. CRITICAL: this is NOT a simple mirror: after reversing the car direction, repaint every lettering, wordmark, sponsor logo and racing numeral so ALL writing reads normally from left to right, NEVER backwards. The race number must read exactly '70' on the visible side and bonnet where present.  Keep full realistic CGI aesthetic, restrained neutral lighting and transparent background with only small tyre contact shadow. Wide landscape canvas at least 1536px wide. Generous empty margin, never crop the bumpers or rear wing. Do not modernize or redesign body; change orientation and correct lettering only.",
    "result": "renders/x-porsche-935-2019.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-porsche-935-2019.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bentley-continental-gt-speed-hybrid",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bentley Continental GT Speed · Hybrid, model year 2024. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. 2024 fourth generation coupe, single oval headlights with straight thin eyebrow, metallic deep green.",
    "result": "renders/x-bentley-continental-gt-speed-hybrid.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-koenigsegg-agera-rsr",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Koenigsegg Agera RSR, 2016. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Exact 2016 Agera RSR coupe in blue carbon with roof scoop and RS rear wing.",
    "result": "renders/x-koenigsegg-agera-rsr.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-lamborghini-gallardo-lp-570-4-superleggera",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2010 Lamborghini Gallardo LP 570-4 Superleggera. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Lime green paint. Closed doors. ",
    "result": "renders/x-lamborghini-gallardo-lp-570-4-superleggera.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-audi-tt-rs-8s",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2016 Audi TT RS · 8S. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver metallic paint. Closed doors. ",
    "result": "renders/x-audi-tt-rs-8s.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-pagani-zonda-f",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Pagani Zonda F, 2005. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Reference 2 is the EXACT MODEL identity: preserve its authentic body, paint scheme, lamps, wheels and aero; carefully reproduce version-specific bodywork. Re-render that model at reference 1's LOW FRONT THREE QUARTER camera, nose pointing RIGHT, long side dominant. All doors closed and wheels straight. Convertibles and roadsters roof fully open. No extra lights, no substituted base model. Clean precise transparent edges without halo.  ",
    "result": "renders/x-pagani-zonda-f.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-pagani-zonda-f-final-reference.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-pagani-utopia-roadster",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Pagani Utopia Roadster, 2024. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual Utopia Roadster: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-pagani-utopia-roadster.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-pagani-utopia-roadster-identity-2.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-porsche-911-r",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2016 Porsche 911 R. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver grey metallic paint. Closed doors. ",
    "result": "renders/x-porsche-911-r.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bentley-brooklands-coupe",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bentley Brooklands Coupé, model year 2008. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Authentic 2008 Brooklands Coupé body generation and trim. Deep metallic British racing green paint. Convertible/roadster versions have their roof fully open.",
    "result": "renders/x-bentley-brooklands-coupe.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-aston-v12-vantage",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2022 Aston Martin V12 Vantage. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Factory-correct body and wheel details. British racing green metallic paint. Preserve the actual body's silhouette and openings, including special Zagato coachwork when named. No number plates, lettering or badges outside car.",
    "result": "renders/x-aston-v12-vantage.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bmw-m3-csl-e46",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2003 BMW M3 CSL · E46. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver grey metallic paint. Closed doors. ",
    "result": "renders/x-bmw-m3-csl-e46.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-maserati-granturismo-folgore",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Maserati GranTurismo Folgore, 2022. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Reference 2 is the EXACT MODEL identity: preserve its authentic body, paint scheme, lamps, wheels and aero; carefully reproduce version-specific bodywork. Re-render that model at reference 1's LOW FRONT THREE QUARTER camera, nose pointing RIGHT, long side dominant. All doors closed and wheels straight. Convertibles and roadsters roof fully open. No extra lights, no substituted base model. Clean precise transparent edges without halo.  ",
    "result": "renders/x-maserati-granturismo-folgore.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-maserati-granturismo-folgore-final-reference.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bentley-continental-gt3-ii",
    "method": "imagegen-built-in",
    "prompt": "Edit this exact Continental GT3 · II vehicle render. Make the vehicle face LEFT, in the same low front three-quarter predominantly-side perspective, preserving its exact version-specific body, paint, wheels, aero and proportions. CRITICAL: this is NOT a simple mirror: after reversing the car direction, repaint every lettering, wordmark, sponsor logo and racing numeral so ALL writing reads normally from left to right, NEVER backwards. The race number must read exactly '7' on the visible side and bonnet where present.  Keep full realistic CGI aesthetic, restrained neutral lighting and transparent background with only small tyre contact shadow. Wide landscape canvas at least 1536px wide. Generous empty margin, never crop the bumpers or rear wing. Do not modernize or redesign body; change orientation and correct lettering only.",
    "result": "renders/x-bentley-continental-gt3-ii.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/renders/x-bentley-continental-gt3-ii-previous.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-pagani-imola",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Pagani Imola, 2020. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Reference 2 is the EXACT MODEL identity: preserve its authentic body, paint scheme, lamps, wheels and aero; carefully reproduce version-specific bodywork. Re-render that model at reference 1's LOW FRONT THREE QUARTER camera, nose pointing RIGHT, long side dominant. All doors closed and wheels straight. Convertibles and roadsters roof fully open. No extra lights, no substituted base model. Clean precise transparent edges without halo.  ",
    "result": "renders/x-pagani-imola.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-pagani-imola-final-reference.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-aston-dbs-v12",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2007 Aston Martin DBS · V12. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Factory-correct body and wheel details. British racing green metallic paint. Preserve the actual body's silhouette and openings, including special Zagato coachwork when named. No number plates, lettering or badges outside car.",
    "result": "renders/x-aston-dbs-v12.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-mclaren-artura-spider",
    "method": "imagegen-built-in",
    "prompt": "Recreate EXACTLY first photograph's 2024 McLaren Artura Spider as realistic CGI. Authentic orange Artura open roof with glazed flying buttresses, exact distinctive teardrop/black headlamp cavities and deeply sculpted lower nose, short compact hybrid body, signature vertical side intake, black thin multi-spoke wheels. Preserve photographed Artura body, not W1 or generic 720S. Second Porsche camera/lighting ONLY. Low front three-quarter predominantly side view, NOSE LEFT, restrained long-lens perspective, headlamp-height camera. Transparent background, contact shadow only, full vehicle with margins, >=1536px wide. No photo environment or ground.",
    "result": "renders/x-mclaren-artura-spider.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/artura-spider-correct.jpg",
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": [
      "https://es.motor1.com/news/710215/nuevo-mclaren-artura-descapotable-deportivo-700cv/"
    ]
  },
  {
    "id": "x-koenigsegg-agera-final-one-of-1",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Koenigsegg Agera Final · One of 1, 2016. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Exact 2016 One of 1 special Agera final edition in exposed carbon with orange highlights and large rear wing, NOT One:1.",
    "result": "renders/x-koenigsegg-agera-final-one-of-1.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-mercedes-amg-gt2",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2022 Mercedes-Benz AMG GT2. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver metallic paint. Closed doors. Preserve this exact variant's factory aerodynamic kit; use the authentic racing body when it is a race-only model. ",
    "result": "renders/x-mercedes-amg-gt2.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-koenigsegg-ccxr-special-edition",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Koenigsegg CCXR Special Edition, 2009. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Exact 2009 CCXR Special Edition exposed carbon body, double rear wing.",
    "result": "renders/x-koenigsegg-ccxr-special-edition.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-mclaren-750s-spider",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2023 McLaren 750S Spider. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Orange metallic paint. Closed doors. Retracted convertible roof. ",
    "result": "renders/x-mclaren-750s-spider.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-aston-db4-gt-zagato",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 1960 Aston Martin DB4 GT Zagato. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Factory-correct body and wheel details. British racing green metallic paint. Preserve the actual body's silhouette and openings, including special Zagato coachwork when named. No number plates, lettering or badges outside car.",
    "result": "renders/x-aston-db4-gt-zagato.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-maserati-shamal",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Maserati Shamal, model year 1989. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Authentic 1989 Shamal body generation and trim. Metallic blue paint. Convertible/roadster versions have their roof fully open.",
    "result": "renders/x-maserati-shamal.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-maserati-granturismo-mc-stradale",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Maserati GranTurismo MC Stradale, model year 2010. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Authentic 2010 GranTurismo MC Stradale body generation and trim. Metallic blue paint. Convertible/roadster versions have their roof fully open.",
    "result": "renders/x-maserati-granturismo-mc-stradale.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-maserati-granturismo-trofeo",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Maserati GranTurismo Trofeo, 2022. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Reference 2 is the EXACT MODEL identity: preserve its authentic body, paint scheme, lamps, wheels and aero; carefully reproduce version-specific bodywork. Re-render that model at reference 1's LOW FRONT THREE QUARTER camera, nose pointing RIGHT, long side dominant. All doors closed and wheels straight. Convertibles and roadsters roof fully open. No extra lights, no substituted base model. Clean precise transparent edges without halo.  ",
    "result": "renders/x-maserati-granturismo-trofeo.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-maserati-granturismo-trofeo-final-reference.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-maserati-a6gcs-53-berlinetta",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Maserati A6GCS/53 Berlinetta, model year 1953. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Rare 1953 Pininfarina closed-cockpit red berlinetta with authentic curved coupe body, not open racing spider.",
    "result": "renders/x-maserati-a6gcs-53-berlinetta.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-koenigsegg-cc-prototipo",
    "method": "imagegen-built-in",
    "prompt": "Recreate EXACTLY the first photo's 1996 Koenigsegg CC FIRST PROTOTYPE, NOT production CC8S/CCX/CC850. Silver low smooth rounded original body, narrow rectangular front headlight clusters, smooth rounded low nose, wide shallow oval front air opening, tiny horizontal oval lower side inlet immediately ahead of rear wheel, silver five-spoke period wheels, tall original rear spoiler, small original canopy with removable silver targa roof INSTALLED, tan cabin. Use the first reference for vehicle identity and the Porsche only for low camera. Do not modernize the body. No decals or text. Output one realistic high-definition CGI cutout, transparent background, at least 1536 pixels wide, all of the car visible with generous margins, subtle contact shadow. Low front three-quarter angle with NOSE POINTING RIGHT, dominant long side, near-headlamp camera height, long-lens restrained perspective, neutral dark-garage-friendly lighting. Last Porsche reference is camera/lighting only, never copy its body.",
    "result": "renders/x-koenigsegg-cc-prototipo.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/ccprototype-correct.jpg",
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-mclaren-600lt-spider",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2019 McLaren 600LT Spider. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Orange metallic paint. Closed doors. Retracted convertible roof. ",
    "result": "renders/x-mclaren-600lt-spider.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-koenigsegg-sadair-s-spear",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Koenigsegg Sadair's Spear, 2025. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Reference 2 is the EXACT MODEL identity: preserve its authentic body, paint scheme, lamps, wheels and aero; carefully reproduce version-specific bodywork. Re-render that model at reference 1's LOW FRONT THREE QUARTER camera, nose pointing RIGHT, long side dominant. All doors closed and wheels straight. Convertibles and roadsters roof fully open. No extra lights, no substituted base model. Clean precise transparent edges without halo.  ",
    "result": "renders/x-koenigsegg-sadair-s-spear.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-koenigsegg-sadair-s-spear-final-reference.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-maserati-alfieri-concept",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Maserati Alfieri · Concept, model year 2014. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Exact 2014 silver concept coupe, distinctive narrow lights and very long bonnet.",
    "result": "renders/x-maserati-alfieri-concept.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bentley-r-type-continental",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bentley R-Type Continental, model year 1952. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Authentic 1952 R-Type Continental body generation and trim. Deep metallic British racing green paint. Convertible/roadster versions have their roof fully open.",
    "result": "renders/x-bentley-r-type-continental.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-aston-db9",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2004 Aston Martin DB9. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Factory-correct body and wheel details. British racing green metallic paint. Preserve the actual body's silhouette and openings, including special Zagato coachwork when named. No number plates, lettering or badges outside car.",
    "result": "renders/x-aston-db9.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bmw-z8",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 1999 BMW Z8. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver grey metallic paint. Closed doors. ",
    "result": "renders/x-bmw-z8.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-pagani-huayra-roadster",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Pagani Huayra Roadster, 2017. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Reference 2 is the EXACT MODEL identity: preserve its authentic body, paint scheme, lamps, wheels and aero; carefully reproduce version-specific bodywork. Re-render that model at reference 1's LOW FRONT THREE QUARTER camera, nose pointing RIGHT, long side dominant. All doors closed and wheels straight. Convertibles and roadsters roof fully open. No extra lights, no substituted base model. Clean precise transparent edges without halo.  ",
    "result": "renders/x-pagani-huayra-roadster.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-pagani-huayra-roadster-final-reference.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bmw-3-0-csl-50-aniversario",
    "method": "imagegen-built-in",
    "prompt": "Edit this exact 3.0 CSL · 50 aniversario vehicle render. Make the vehicle face LEFT, in the same low front three-quarter predominantly-side perspective, preserving its exact version-specific body, paint, wheels, aero and proportions. CRITICAL: this is NOT a simple mirror: after reversing the car direction, repaint every lettering, wordmark, sponsor logo and racing numeral so ALL writing reads normally from left to right, NEVER backwards. The race number must read exactly '50' on the visible side and bonnet where present.  Keep full realistic CGI aesthetic, restrained neutral lighting and transparent background with only small tyre contact shadow. Wide landscape canvas at least 1536px wide. Generous empty margin, never crop the bumpers or rear wing. Do not modernize or redesign body; change orientation and correct lettering only.",
    "result": "renders/x-bmw-3-0-csl-50-aniversario.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/renders/x-bmw-3-0-csl-50-aniversario-previous.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-maserati-mc20-cielo",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Maserati MC20 Cielo, 2022. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Reference 2 is the EXACT MODEL identity: preserve its authentic body, paint scheme, lamps, wheels and aero; carefully reproduce version-specific bodywork. Re-render that model at reference 1's LOW FRONT THREE QUARTER camera, nose pointing RIGHT, long side dominant. All doors closed and wheels straight. Convertibles and roadsters roof fully open. No extra lights, no substituted base model. Clean precise transparent edges without halo.  ",
    "result": "renders/x-maserati-mc20-cielo.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-maserati-mc20-cielo-final-reference.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-koenigsegg-agera-final-vader",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Koenigsegg Agera Final · Väder, 2018. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Exact Agera Final Väder: exposed dark carbon, subtle white gold highlights, central dorsal fin and large rear wing.",
    "result": "renders/x-koenigsegg-agera-final-vader.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-maserati-gransport",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Maserati GranSport, model year 2004. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Authentic 2004 GranSport body generation and trim. Metallic blue paint. Convertible/roadster versions have their roof fully open.",
    "result": "renders/x-maserati-gransport.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-lamborghini-essenza-scv12",
    "method": "imagegen-built-in",
    "prompt": "Edit this exact Essenza SCV12 vehicle render. Make the vehicle face LEFT, in the same low front three-quarter predominantly-side perspective, preserving its exact version-specific body, paint, wheels, aero and proportions. CRITICAL: this is NOT a simple mirror: after reversing the car direction, repaint every lettering, wordmark, sponsor logo and racing numeral so ALL writing reads normally from left to right, NEVER backwards. The race number must read exactly '63' on the visible side and bonnet where present.  Keep full realistic CGI aesthetic, restrained neutral lighting and transparent background with only small tyre contact shadow. Wide landscape canvas at least 1536px wide. Generous empty margin, never crop the bumpers or rear wing. Do not modernize or redesign body; change orientation and correct lettering only.",
    "result": "renders/x-lamborghini-essenza-scv12.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-lamborghini-essenza-scv12.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-maserati-mcpura",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Maserati MCPURA, 2025. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Reference 2 is the EXACT MODEL identity: preserve its authentic body, paint scheme, lamps, wheels and aero; carefully reproduce version-specific bodywork. Re-render that model at reference 1's LOW FRONT THREE QUARTER camera, nose pointing RIGHT, long side dominant. All doors closed and wheels straight. Convertibles and roadsters roof fully open. No extra lights, no substituted base model. Clean precise transparent edges without halo.  ",
    "result": "renders/x-maserati-mcpura.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-maserati-mcpura-final-reference.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bugatti-la-voiture-noire",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bugatti La Voiture Noire, 2019. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Exact black unique La Voiture Noire coachbuilt 2019 body, not a Chiron with black paint.",
    "result": "renders/x-bugatti-la-voiture-noire.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-ford-gt-carbon-series",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2018 Ford GT Carbon Series. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Deep blue metallic paint. Closed doors. ",
    "result": "renders/x-ford-gt-carbon-series.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-ferrari-849-testarossa",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Ferrari 849 Testarossa, 2025. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual 849 Testarossa: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-ferrari-849-testarossa.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-ferrari-849-testarossa-identity-1.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bugatti-chiron-super-sport-300",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bugatti Chiron Super Sport 300+, 2019. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Black exposed carbon with signature orange longitudinal strips, correct extended Super Sport longtail, not standard short Chiron.",
    "result": "renders/x-bugatti-chiron-super-sport-300.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-audi-r8-spyder-v10",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2016 Audi R8 Spyder V10. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver metallic paint. Closed doors. Retracted convertible roof. ",
    "result": "renders/x-audi-r8-spyder-v10.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-porsche-718-spyder-rs",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2023 Porsche 718 Spyder RS. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver grey metallic paint. Closed doors. Retracted convertible roof. ",
    "result": "renders/x-porsche-718-spyder-rs.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-mclaren-675lt",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2015 McLaren 675LT. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Orange metallic paint. Closed doors. ",
    "result": "renders/x-mclaren-675lt.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-ford-mustang-boss-302-s197",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2011 Ford Mustang Boss 302 · S197. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Deep blue metallic paint. Closed doors. ",
    "result": "renders/x-ford-mustang-boss-302-s197.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bugatti-eb112-concept",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bugatti EB112 · Concept, 1993. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Exact 1993 Giorgetto Giugiaro four-door fastback concept in burgundy, not EB110 coupe.",
    "result": "renders/x-bugatti-eb112-concept.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-koenigsegg-ccxr",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Koenigsegg CCXR, 2007. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Exact model generation and trim, metallic French blue for Bugatti, metallic silver for Koenigsegg; Grand Sport versions with roof fully open.",
    "result": "renders/x-koenigsegg-ccxr.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-audi-r8-lms-gt3-evo-ii",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2021 Audi R8 LMS GT3 evo II. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver metallic paint. Closed doors. Preserve this exact variant's factory aerodynamic kit; use the authentic racing body when it is a race-only model. ",
    "result": "renders/x-audi-r8-lms-gt3-evo-ii.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bugatti-type-35-c",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 1926 Bugatti Type 35 C. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. French blue paint. Closed doors. ",
    "result": "renders/x-bugatti-type-35-c.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-mercedes-amg-gt3",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2016 Mercedes-Benz AMG GT3. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver metallic paint. Closed doors. Preserve this exact variant's factory aerodynamic kit; use the authentic racing body when it is a race-only model. ",
    "result": "renders/x-mercedes-amg-gt3.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-maserati-khamsin",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Maserati Khamsin, model year 1972. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Authentic 1972 Khamsin body generation and trim. Metallic blue paint. Convertible/roadster versions have their roof fully open.",
    "result": "renders/x-maserati-khamsin.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-koenigsegg-gemera-hv8",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Koenigsegg Gemera · HV8, 2023. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Reference 2 is the EXACT MODEL identity: preserve its authentic body, paint scheme, lamps, wheels and aero; carefully reproduce version-specific bodywork. Re-render that model at reference 1's LOW FRONT THREE QUARTER camera, nose pointing RIGHT, long side dominant. All doors closed and wheels straight. Convertibles and roadsters roof fully open. No extra lights, no substituted base model. Clean precise transparent edges without halo.  ",
    "result": "renders/x-koenigsegg-gemera-hv8.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-koenigsegg-gemera-hv8-final-reference.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bentley-continental-gt-speed-w12",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bentley Continental GT Speed · W12, model year 2021. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Authentic 2021 Continental GT Speed · W12 body generation and trim. Deep metallic British racing green paint. Convertible/roadster versions have their roof fully open.",
    "result": "renders/x-bentley-continental-gt-speed-w12.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-pagani-huayra-codalunga",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Pagani Huayra Codalunga, 2022. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual Huayra Codalunga: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-pagani-huayra-codalunga.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-pagani-huayra-codalunga-identity-0.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-pagani-zonda-tricolore",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Pagani Zonda Tricolore, 2010. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual Zonda Tricolore: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-pagani-zonda-tricolore.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-pagani-zonda-tricolore-identity-2.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-aston-vantage-gt8",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2016 Aston Martin Vantage GT8. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Factory-correct body and wheel details. British racing green metallic paint. Preserve the actual body's silhouette and openings, including special Zagato coachwork when named. No number plates, lettering or badges outside car.",
    "result": "renders/x-aston-vantage-gt8.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-ferrari-12cilindri-spider",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Ferrari 12Cilindri Spider, 2024. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual 12Cilindri Spider: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-ferrari-12cilindri-spider.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-ferrari-12cilindri-spider-identity-0.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-pagani-zonda-c12",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Pagani Zonda C12, 1999. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual Zonda C12: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-pagani-zonda-c12.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-pagani-zonda-c12-identity-1.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bentley-speed-8",
    "method": "imagegen-built-in",
    "prompt": "Edit this exact Speed 8 vehicle render. Make the vehicle face LEFT, in the same low front three-quarter predominantly-side perspective, preserving its exact version-specific body, paint, wheels, aero and proportions. CRITICAL: this is NOT a simple mirror: after reversing the car direction, repaint every lettering, wordmark, sponsor logo and racing numeral so ALL writing reads normally from left to right, NEVER backwards. The race number must read exactly '7' on the visible side and bonnet where present.  Keep full realistic CGI aesthetic, restrained neutral lighting and transparent background with only small tyre contact shadow. Wide landscape canvas at least 1536px wide. Generous empty margin, never crop the bumpers or rear wing. Do not modernize or redesign body; change orientation and correct lettering only.",
    "result": "renders/x-bentley-speed-8.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/renders/x-bentley-speed-8-previous.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-aston-vanquish-v12-biturbo",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Aston Martin Vanquish · V12 biturbo, 2024. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual Vanquish · V12 biturbo: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-aston-vanquish-v12-biturbo.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-aston-vanquish-v12-biturbo-identity-0.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-maserati-ghibli-ss",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Maserati Ghibli SS, model year 1969. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Authentic 1969 Ghibli SS body generation and trim. Metallic blue paint. Convertible/roadster versions have their roof fully open.",
    "result": "renders/x-maserati-ghibli-ss.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bentley-azure-t",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bentley Azure T, model year 2008. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Authentic 2008 Azure T body generation and trim. Deep metallic British racing green paint. Convertible/roadster versions have their roof fully open.",
    "result": "renders/x-bentley-azure-t.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-ford-mustang-bullitt",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Ford Mustang Bullitt, 2018. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Reference 2 is the EXACT MODEL identity: preserve its authentic body, paint scheme, lamps, wheels and aero; carefully reproduce version-specific bodywork. Re-render that model at reference 1's LOW FRONT THREE QUARTER camera, nose pointing RIGHT, long side dominant. All doors closed and wheels straight. Convertibles and roadsters roof fully open. No extra lights, no substituted base model. Clean precise transparent edges without halo. Authentic Dark Highland Green Bullitt with blank black front grille and original five spoke wheels. ",
    "result": "renders/x-ford-mustang-bullitt.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-ford-mustang-bullitt-final-reference.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bugatti-veyron-sang-noir",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bugatti Veyron Sang Noir, 2008. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Gloss black with exposed carbon bonnet, original aluminium side trim and orange cabin.",
    "result": "renders/x-bugatti-veyron-sang-noir.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-aston-db12",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Aston Martin DB12, 2023. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual DB12: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-aston-db12.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-aston-db12-identity-0.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-ford-gt-lm-edition",
    "method": "imagegen-built-in",
    "prompt": "Create the 2022 Ford GT LM Edition ROAD CAR from the first reference's exact 2017-2022 Ford GT road-car geometry. Change body paint to Liquid Silver with red-tinted exposed carbon lower splitter, side skirts, mirror caps and rear diffuser, dark carbon road wheels with subtle red accents. Stock retractable road-car rear wing STOWED flush. No fixed race wing, no roof scoop, no Mk II/Mk IV track body. Maintain butterfly-door road shape and flying buttresses. Output one realistic high-definition CGI cutout, transparent background, at least 1536 pixels wide, all of the car visible with generous margins, subtle contact shadow. Low front three-quarter angle with NOSE POINTING RIGHT, dominant long side, near-headlamp camera height, long-lens restrained perspective, neutral dark-garage-friendly lighting. Last Porsche reference is camera/lighting only, never copy its body.",
    "result": "renders/x-ford-gt-lm-edition.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/renders/x-ford-gt-carbon-series.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-aston-vantage-nueva-generacion",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Aston Martin Vantage · nueva generación, 2024. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual Vantage · nueva generación: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-aston-vantage-nueva-generacion.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-aston-vantage-nueva-generacion-identity-0.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-koenigsegg-ccr",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Koenigsegg CCR, 2004. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Exact original 2004 orange CCR, small rectangular headlights and original factory multi-spoke wheels.",
    "result": "renders/x-koenigsegg-ccr.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-maserati-3200-gt",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Maserati 3200 GT, model year 1998. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Deep metallic blue, authentic narrow boomerang rear lamps if visible, 1998 factory wheels.",
    "result": "renders/x-maserati-3200-gt.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bentley-continental-r",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bentley Continental R, model year 1991. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Authentic 1991 Continental R body generation and trim. Deep metallic British racing green paint. Convertible/roadster versions have their roof fully open.",
    "result": "renders/x-bentley-continental-r.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bugatti-chiron-super-sport",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bugatti Chiron Super Sport, 2021. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. White extended longtail Super Sport body, tail longer than standard Chiron.",
    "result": "renders/x-bugatti-chiron-super-sport.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-pagani-zonda-roadster",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Pagani Zonda Roadster, 2003. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual Zonda Roadster: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-pagani-zonda-roadster.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-pagani-zonda-roadster-identity-0.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bugatti-chiron-sport",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bugatti Chiron Sport, 2018. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Exact model generation and trim, metallic French blue for Bugatti, metallic silver for Koenigsegg; Grand Sport versions with roof fully open.",
    "result": "renders/x-bugatti-chiron-sport.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bugatti-veyron-16-4",
    "method": "imagegen-built-in",
    "prompt": "Correct the first CGI image into the ORIGINAL 2005 Bugatti Veyron 16.4 CLOSED FIXED-ROOF COUPE. Add its authentic fixed body-color blue roof seamlessly connecting windscreen and rear pillars; this is NOT an open Grand Sport or Vitesse. Keep the original Veyron grille, lights, blue paint, wheels and exact low camera. Output one realistic high-definition CGI cutout, transparent background, at least 1536 pixels wide, all of the car visible with generous margins, subtle contact shadow. Low front three-quarter angle with NOSE POINTING RIGHT, dominant long side, near-headlamp camera height, long-lens restrained perspective, neutral dark-garage-friendly lighting. Last Porsche reference is camera/lighting only, never copy its body.",
    "result": "renders/x-bugatti-veyron-16-4.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/renders/x-bugatti-veyron-16-4.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-koenigsegg-ccxr-trevita",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Koenigsegg CCXR Trevita, 2009. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Authentic Trevita diamond weave bright SILVER white exposed carbon, NOT black carbon, original CCXR body.",
    "result": "renders/x-koenigsegg-ccxr-trevita.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-ford-gt-mk-iv",
    "method": "imagegen-built-in",
    "prompt": "Edit this exact GT Mk IV vehicle render. Make the vehicle face LEFT, in the same low front three-quarter predominantly-side perspective, preserving its exact version-specific body, paint, wheels, aero and proportions. CRITICAL: this is NOT a simple mirror: after reversing the car direction, repaint every lettering, wordmark, sponsor logo and racing numeral so ALL writing reads normally from left to right, NEVER backwards. The large side script must correctly read 'Ford'.  Keep full realistic CGI aesthetic, restrained neutral lighting and transparent background with only small tyre contact shadow. Wide landscape canvas at least 1536px wide. Generous empty margin, never crop the bumpers or rear wing. Do not modernize or redesign body; change orientation and correct lettering only.",
    "result": "renders/x-ford-gt-mk-iv.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/renders/x-ford-gt-mk-iv-previous.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-audi-r8-lms-gt2",
    "method": "imagegen-built-in",
    "prompt": "Edit this exact R8 LMS GT2 vehicle render. Make the vehicle face LEFT, in the same low front three-quarter predominantly-side perspective, preserving its exact version-specific body, paint, wheels, aero and proportions. CRITICAL: this is NOT a simple mirror: after reversing the car direction, repaint every lettering, wordmark, sponsor logo and racing numeral so ALL writing reads normally from left to right, NEVER backwards.  Keep full realistic CGI aesthetic, restrained neutral lighting and transparent background with only small tyre contact shadow. Wide landscape canvas at least 1536px wide. Generous empty margin, never crop the bumpers or rear wing. Do not modernize or redesign body; change orientation and correct lettering only.",
    "result": "renders/x-audi-r8-lms-gt2.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/renders/x-audi-r8-lms-gt2-previous.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-mercedes-clk-dtm-amg",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2004 Mercedes-Benz CLK DTM AMG. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver metallic paint. Closed doors. ",
    "result": "renders/x-mercedes-clk-dtm-amg.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-mclaren-p1-gtr",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2015 McLaren P1 GTR. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Orange metallic paint. Closed doors. Preserve this exact variant's factory aerodynamic kit; use the authentic racing body when it is a race-only model. ",
    "result": "renders/x-mclaren-p1-gtr.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bugatti-type-57-sc-atlantic",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bugatti Type 57 SC Atlantic, 1936. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. 1936 Type 57 SC Atlantic closed coupe, blue silver, riveted central spine, teardrop wings. Authentic historic proportions.",
    "result": "renders/x-bugatti-type-57-sc-atlantic.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-audi-r18-e-tron-quattro",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2012 Audi R18 e-tron quattro. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver metallic paint. Closed doors. Preserve this exact variant's factory aerodynamic kit; use the authentic racing body when it is a race-only model. ",
    "result": "renders/x-audi-r18-e-tron-quattro.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bugatti-chiron-pur-sport",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bugatti Chiron Pur Sport, 2020. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Blue carbon Pur Sport, correct large fixed rear wing and front splitter.",
    "result": "renders/x-bugatti-chiron-pur-sport.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-pagani-imola-roadster",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Pagani Imola Roadster, 2023. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual Imola Roadster: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-pagani-imola-roadster.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-pagani-imola-roadster-identity-0.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-ferrari-12cilindri",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Ferrari 12Cilindri, 2024. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual 12Cilindri: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-ferrari-12cilindri.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-ferrari-12cilindri-identity-1.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-mercedes-slr-mclaren",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2003 Mercedes-Benz SLR McLaren. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver metallic paint. Closed doors. ",
    "result": "renders/x-mercedes-slr-mclaren.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bugatti-w16-mistral",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bugatti W16 Mistral, 2022. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Reference 2 is the EXACT MODEL identity: preserve its authentic body, paint scheme, lamps, wheels and aero; carefully reproduce version-specific bodywork. Re-render that model at reference 1's LOW FRONT THREE QUARTER camera, nose pointing RIGHT, long side dominant. All doors closed and wheels straight. Convertibles and roadsters roof fully open. No extra lights, no substituted base model. Clean precise transparent edges without halo.  ",
    "result": "renders/x-bugatti-w16-mistral.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-bugatti-w16-mistral-final-reference.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bugatti-type-55",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bugatti Type 55, 1932. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. 1932 open two-seat black and yellow Jean Bugatti roadster, narrow tall horseshoe radiator and separate swept fenders.",
    "result": "renders/x-bugatti-type-55.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-koenigsegg-cc850",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Koenigsegg CC850, 2022. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Reference 2 is the EXACT MODEL identity: preserve its authentic body, paint scheme, lamps, wheels and aero; carefully reproduce version-specific bodywork. Re-render that model at reference 1's LOW FRONT THREE QUARTER camera, nose pointing RIGHT, long side dominant. All doors closed and wheels straight. Convertibles and roadsters roof fully open. No extra lights, no substituted base model. Clean precise transparent edges without halo.  ",
    "result": "renders/x-koenigsegg-cc850.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-koenigsegg-cc850-final-reference.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-maserati-gt2-stradale",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Maserati GT2 Stradale, 2024. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Reference 2 is the EXACT MODEL identity: preserve its authentic body, paint scheme, lamps, wheels and aero; carefully reproduce version-specific bodywork. Re-render that model at reference 1's LOW FRONT THREE QUARTER camera, nose pointing RIGHT, long side dominant. All doors closed and wheels straight. Convertibles and roadsters roof fully open. No extra lights, no substituted base model. Clean precise transparent edges without halo.  ",
    "result": "renders/x-maserati-gt2-stradale.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-maserati-gt2-stradale-final-reference.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-maserati-grancabrio-folgore",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Maserati GranCabrio Folgore, 2024. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Reference 2 is the EXACT MODEL identity: preserve its authentic body, paint scheme, lamps, wheels and aero; carefully reproduce version-specific bodywork. Re-render that model at reference 1's LOW FRONT THREE QUARTER camera, nose pointing RIGHT, long side dominant. All doors closed and wheels straight. Convertibles and roadsters roof fully open. No extra lights, no substituted base model. Clean precise transparent edges without halo.  ",
    "result": "renders/x-maserati-grancabrio-folgore.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-maserati-grancabrio-folgore-final-reference.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-pagani-zonda-760-lh",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Pagani Zonda 760 LH, 2012. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Reference 2 is the EXACT MODEL identity: preserve its authentic body, paint scheme, lamps, wheels and aero; carefully reproduce version-specific bodywork. Re-render that model at reference 1's LOW FRONT THREE QUARTER camera, nose pointing RIGHT, long side dominant. All doors closed and wheels straight. Convertibles and roadsters roof fully open. No extra lights, no substituted base model. Clean precise transparent edges without halo.  ",
    "result": "renders/x-pagani-zonda-760-lh.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-pagani-zonda-760-lh-final-reference.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-porsche-718-cayman-gt4",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2019 Porsche 718 Cayman GT4. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver grey metallic paint. Closed doors. ",
    "result": "renders/x-porsche-718-cayman-gt4.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-aston-vanquish-zagato",
    "method": "imagegen-built-in",
    "prompt": "Create exact 2016 Aston Martin VANQUISH ZAGATO closed coupe, not V12 Zagato 2011. First reference is correct vehicle identity: signature enormous black crosshatched mesh grille with TWO circular white LED running lights integrated in outer corners, exact swept Vanquish headlamps, two hood vents, red carbon body, double-bubble coupe roof, sculptural flared rear wings and slim wraparound side glass, black multi-spoke wheels, no fixed wing. Second Porsche is camera reference ONLY, do not use Porsche body. Realistic subdued CGI, low front three-quarter dominant side view, nose points LEFT, long-lens near headlamp height. Transparent background, tyre contact shadow only, full car centered, wide landscape at least1536px, no text,no scenery.",
    "result": "renders/x-aston-vanquish-zagato.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/vanquish-zagato-correct.jpg",
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": [
      "https://www.gqjapan.jp/car/news/20160704/astonmartin-vanquish-zagato"
    ]
  },
  {
    "id": "x-maserati-merak-ss",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Maserati Merak SS, model year 1975. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Authentic 1975 Merak SS body generation and trim. Metallic blue paint. Convertible/roadster versions have their roof fully open.",
    "result": "renders/x-maserati-merak-ss.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bugatti-chiron-sport-110-ans",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bugatti Chiron Sport 110 Ans, 2019. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Steel blue matte carbon, French tricolor on mirrors, correct Sport trim.",
    "result": "renders/x-bugatti-chiron-sport-110-ans.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bugatti-veyron-grand-sport-vitesse",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bugatti Veyron Grand Sport Vitesse, 2012. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Exact model generation and trim, metallic French blue for Bugatti, metallic silver for Koenigsegg; Grand Sport versions with roof fully open.",
    "result": "renders/x-bugatti-veyron-grand-sport-vitesse.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-ferrari-296-speciale",
    "method": "imagegen-built-in",
    "prompt": "Edit this exact 296 Speciale vehicle render. Make the vehicle face LEFT, in the same low front three-quarter predominantly-side perspective, preserving its exact version-specific body, paint, wheels, aero and proportions. CRITICAL: this is NOT a simple mirror: after reversing the car direction, repaint every lettering, wordmark, sponsor logo and racing numeral so ALL writing reads normally from left to right, NEVER backwards. The race number must read exactly '25' on the visible side and bonnet where present.  Keep full realistic CGI aesthetic, restrained neutral lighting and transparent background with only small tyre contact shadow. Wide landscape canvas at least 1536px wide. Generous empty margin, never crop the bumpers or rear wing. Do not modernize or redesign body; change orientation and correct lettering only.",
    "result": "renders/x-ferrari-296-speciale.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/renders/x-ferrari-296-speciale-previous.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bugatti-eb110-gt",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bugatti EB110 GT, 1991. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Original 1991 EB110 GT in French blue, small front side windows and correct GT multi spoke silver wheels, NOT EB110 SS racing vents.",
    "result": "renders/x-bugatti-eb110-gt.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bugatti-bolide-produccion",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bugatti Bolide · Producción, 2024. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Reference 2 is the EXACT MODEL identity: preserve its authentic body, paint scheme, lamps, wheels and aero; carefully reproduce version-specific bodywork. Re-render that model at reference 1's LOW FRONT THREE QUARTER camera, nose pointing RIGHT, long side dominant. All doors closed and wheels straight. Convertibles and roadsters roof fully open. No extra lights, no substituted base model. Clean precise transparent edges without halo.  ",
    "result": "renders/x-bugatti-bolide-produccion.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-bugatti-bolide-produccion-final-reference.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bentley-continental-gt-speed-ii",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bentley Continental GT Speed · II, model year 2012. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Authentic 2012 Continental GT Speed · II body generation and trim. Deep metallic British racing green paint. Convertible/roadster versions have their roof fully open.",
    "result": "renders/x-bentley-continental-gt-speed-ii.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-audi-sport-quattro-s1-e2",
    "method": "imagegen-built-in",
    "prompt": "Edit this exact Sport quattro S1 E2 vehicle render. Make the vehicle face LEFT, in the same low front three-quarter predominantly-side perspective, preserving its exact version-specific body, paint, wheels, aero and proportions. CRITICAL: this is NOT a simple mirror: after reversing the car direction, repaint every lettering, wordmark, sponsor logo and racing numeral so ALL writing reads normally from left to right, NEVER backwards. The race number must read exactly '2' on the visible side and bonnet where present.  Keep full realistic CGI aesthetic, restrained neutral lighting and transparent background with only small tyre contact shadow. Wide landscape canvas at least 1536px wide. Generous empty margin, never crop the bumpers or rear wing. Do not modernize or redesign body; change orientation and correct lettering only.",
    "result": "renders/x-audi-sport-quattro-s1-e2.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-audi-sport-quattro-s1-e2.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-porsche-911-speedster-991",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2019 Porsche 911 Speedster · 991. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver grey metallic paint. Closed doors. ",
    "result": "renders/x-porsche-911-speedster-991.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bentley-continental-t",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bentley Continental T, model year 1996. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Authentic 1996 Continental T body generation and trim. Deep metallic British racing green paint. Convertible/roadster versions have their roof fully open.",
    "result": "renders/x-bentley-continental-t.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-porsche-911-sport-classic-992",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2022 Porsche 911 Sport Classic · 992. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver grey metallic paint. Closed doors. ",
    "result": "renders/x-porsche-911-sport-classic-992.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-mclaren-senna-gtr",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2019 McLaren Senna GTR. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Orange metallic paint. Closed doors. Preserve this exact variant's factory aerodynamic kit; use the authentic racing body when it is a race-only model. ",
    "result": "renders/x-mclaren-senna-gtr.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-mercedes-amg-gt-r-pro",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2018 Mercedes-Benz AMG GT R Pro. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver metallic paint. Closed doors. ",
    "result": "renders/x-mercedes-amg-gt-r-pro.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-mercedes-sls-amg-black-series",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2012 Mercedes-Benz SLS AMG Black Series. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver metallic paint. Closed doors. ",
    "result": "renders/x-mercedes-sls-amg-black-series.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bentley-continental-gt3-r",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bentley Continental GT3-R, model year 2014. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. White 2014 GT3-R road coupe with lime green lower accents and fixed rear wing.",
    "result": "renders/x-bentley-continental-gt3-r.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-pagani-zonda-cinque",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Pagani Zonda Cinque, 2008. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual Zonda Cinque: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-pagani-zonda-cinque.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-pagani-zonda-cinque-identity-0.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-aston-valhalla",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Aston Martin Valhalla, 2024. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual Valhalla: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-aston-valhalla.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-aston-valhalla-identity-1.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-koenigsegg-chimera",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Koenigsegg Chimera, 2024. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Exact 2024 Chimera bespoke dark metallic grey Agera RS body, manual drivetrain conversion is internal, NOT Jesko body.",
    "result": "renders/x-koenigsegg-chimera.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-mercedes-amg-gt-63-s-e-performance",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2024 Mercedes-Benz AMG GT 63 S E Performance. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver metallic paint. Closed doors. This is the 2024 C192 two-door coupe, NOT the four-door saloon.",
    "result": "renders/x-mercedes-amg-gt-63-s-e-performance.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-koenigsegg-ccx",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Koenigsegg CCX, 2006. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Exact model generation and trim, metallic French blue for Bugatti, metallic silver for Koenigsegg; Grand Sport versions with roof fully open.",
    "result": "renders/x-koenigsegg-ccx.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-ford-gt-mk-ii",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2019 Ford GT Mk II. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Deep blue metallic paint. Closed doors. ",
    "result": "renders/x-ford-gt-mk-ii.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-koenigsegg-ccx-edition",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Koenigsegg CCX Edition, 2008. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Exact 2008 exposed carbon CCX Edition, original body with double rear wing and unique edition wheels.",
    "result": "renders/x-koenigsegg-ccx-edition.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-pagani-zonda-hp-barchetta",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Pagani Zonda HP Barchetta, 2017. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual Zonda HP Barchetta: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-pagani-zonda-hp-barchetta.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-pagani-zonda-hp-barchetta-identity-1.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-porsche-911-gt3-rs-992",
    "method": "imagegen-built-in",
    "prompt": "Edit this exact 911 GT3 RS · 992 vehicle render. Make the vehicle face LEFT, in the same low front three-quarter predominantly-side perspective, preserving its exact version-specific body, paint, wheels, aero and proportions. CRITICAL: this is NOT a simple mirror: after reversing the car direction, repaint every lettering, wordmark, sponsor logo and racing numeral so ALL writing reads normally from left to right, NEVER backwards. The side decal must correctly read 'GT3 RS'.  Keep full realistic CGI aesthetic, restrained neutral lighting and transparent background with only small tyre contact shadow. Wide landscape canvas at least 1536px wide. Generous empty margin, never crop the bumpers or rear wing. Do not modernize or redesign body; change orientation and correct lettering only.",
    "result": "renders/x-porsche-911-gt3-rs-992.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-porsche-911-gt3-rs-992.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bmw-m4-csl",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2022 BMW M4 CSL. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver grey metallic paint. Closed doors. ",
    "result": "renders/x-bmw-m4-csl.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-mclaren-w1",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of McLaren W1, 2024. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Reference 2 is the EXACT MODEL identity: preserve its authentic body, paint scheme, lamps, wheels and aero; carefully reproduce version-specific bodywork. Re-render that model at reference 1's LOW FRONT THREE QUARTER camera, nose pointing RIGHT, long side dominant. All doors closed and wheels straight. Convertibles and roadsters roof fully open. No extra lights, no substituted base model. Clean precise transparent edges without halo.  ",
    "result": "renders/x-mclaren-w1.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-mclaren-w1-final-reference.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-aston-dbs-770-ultimate",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Aston Martin DBS 770 Ultimate, 2023. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual DBS 770 Ultimate: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-aston-dbs-770-ultimate.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-aston-dbs-770-ultimate-identity-0.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bmw-m3-cs-g80",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2023 BMW M3 CS · G80. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver grey metallic paint. Closed doors. ",
    "result": "renders/x-bmw-m3-cs-g80.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-mclaren-750s",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2023 McLaren 750S. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Orange metallic paint. Closed doors. ",
    "result": "renders/x-mclaren-750s.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-pagani-zonda-roadster-f",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Pagani Zonda Roadster F, 2006. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual Zonda Roadster F: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-pagani-zonda-roadster-f.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-pagani-zonda-roadster-f-identity-0.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-pagani-huayra-epitome",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Pagani Huayra Epitome, 2024. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual Huayra Epitome: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-pagani-huayra-epitome.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-pagani-huayra-epitome-identity-0.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bugatti-chiron-profilee",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bugatti Chiron Profilée, 2022. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Exact light blue Profilée unique aerodynamic rear with gentle ducktail, not Pur Sport fixed wing.",
    "result": "renders/x-bugatti-chiron-profilee.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-aston-v12-zagato",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2011 Aston Martin V12 Zagato. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Factory-correct body and wheel details. British racing green metallic paint. Preserve the actual body's silhouette and openings, including special Zagato coachwork when named. No number plates, lettering or badges outside car.",
    "result": "renders/x-aston-v12-zagato.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bentley-azure",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bentley Azure, model year 1995. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Authentic 1995 Azure body generation and trim. Deep metallic British racing green paint. Convertible/roadster versions have their roof fully open.",
    "result": "renders/x-bentley-azure.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-pagani-huayra-codalunga-speedster",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Pagani Huayra Codalunga Speedster, 2025. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual Huayra Codalunga Speedster: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-pagani-huayra-codalunga-speedster.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-pagani-huayra-codalunga-speedster-identity-2.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-lamborghini-reventon",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2007 Lamborghini Reventón. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Satin grey paint. Closed doors. ",
    "result": "renders/x-lamborghini-reventon.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-porsche-mission-r-concept",
    "method": "imagegen-built-in",
    "prompt": "Edit this exact Mission R · Concept vehicle render. Make the vehicle face LEFT, in the same low front three-quarter predominantly-side perspective, preserving its exact version-specific body, paint, wheels, aero and proportions. CRITICAL: this is NOT a simple mirror: after reversing the car direction, repaint every lettering, wordmark, sponsor logo and racing numeral so ALL writing reads normally from left to right, NEVER backwards. The race number must read exactly '01' on the visible side and bonnet where present.  Keep full realistic CGI aesthetic, restrained neutral lighting and transparent background with only small tyre contact shadow. Wide landscape canvas at least 1536px wide. Generous empty margin, never crop the bumpers or rear wing. Do not modernize or redesign body; change orientation and correct lettering only.",
    "result": "renders/x-porsche-mission-r-concept.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-porsche-mission-r-concept.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-aston-vulcan-amr-pro",
    "method": "imagegen-built-in",
    "prompt": "Edit this exact Vulcan AMR Pro vehicle render. Make the vehicle face LEFT, in the same low front three-quarter predominantly-side perspective, preserving its exact version-specific body, paint, wheels, aero and proportions. CRITICAL: this is NOT a simple mirror: after reversing the car direction, repaint every lettering, wordmark, sponsor logo and racing numeral so ALL writing reads normally from left to right, NEVER backwards. The race number must read exactly '24' on the visible side and bonnet where present.  Keep full realistic CGI aesthetic, restrained neutral lighting and transparent background with only small tyre contact shadow. Wide landscape canvas at least 1536px wide. Generous empty margin, never crop the bumpers or rear wing. Do not modernize or redesign body; change orientation and correct lettering only.",
    "result": "renders/x-aston-vulcan-amr-pro.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-aston-vulcan-amr-pro.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bentley-continental-supersports-convertible",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bentley Continental Supersports Convertible, model year 2017. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Authentic 2017 Continental Supersports Convertible body generation and trim. Deep metallic British racing green paint. Convertible/roadster versions have their roof fully open.",
    "result": "renders/x-bentley-continental-supersports-convertible.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bentley-exp-12-speed-6e-concept",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bentley EXP 12 Speed 6e · Concept, model year 2017. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Exact white 2017 electric two-seat concept roadster with roof down.",
    "result": "renders/x-bentley-exp-12-speed-6e-concept.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-bugatti-veyron-grand-sport",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Bugatti Veyron Grand Sport, 2008. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Exact model generation and trim, metallic French blue for Bugatti, metallic silver for Koenigsegg; Grand Sport versions with roof fully open.",
    "result": "renders/x-bugatti-veyron-grand-sport.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-audi-rs3-sedan-8y",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2021 Audi RS3 Sedan · 8Y. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver metallic paint. Closed doors. ",
    "result": "renders/x-audi-rs3-sedan-8y.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-porsche-911-gt3-rs-991-2",
    "method": "imagegen-built-in",
    "prompt": "Edit this exact 911 GT3 RS · 991.2 vehicle render. Make the vehicle face LEFT, in the same low front three-quarter predominantly-side perspective, preserving its exact version-specific body, paint, wheels, aero and proportions. CRITICAL: this is NOT a simple mirror: after reversing the car direction, repaint every lettering, wordmark, sponsor logo and racing numeral so ALL writing reads normally from left to right, NEVER backwards. The side decal must correctly read 'GT3 RS'.  Keep full realistic CGI aesthetic, restrained neutral lighting and transparent background with only small tyre contact shadow. Wide landscape canvas at least 1536px wide. Generous empty margin, never crop the bumpers or rear wing. Do not modernize or redesign body; change orientation and correct lettering only.",
    "result": "renders/x-porsche-911-gt3-rs-991-2.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-porsche-911-gt3-rs-991-2-hd.webp"
    ],
    "referenceSources": []
  },
  {
    "id": "x-mercedes-slr-stirling-moss",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2009 Mercedes-Benz SLR Stirling Moss. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver metallic paint. Closed doors. ",
    "result": "renders/x-mercedes-slr-stirling-moss.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-koenigsegg-ccxr-edition",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Koenigsegg CCXR Edition, 2008. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Exact 2008 exposed carbon CCXR Edition, large rear wing and edition wheels.",
    "result": "renders/x-koenigsegg-ccxr-edition.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-ferrari-sf90-xx-stradale",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Ferrari SF90 XX Stradale, 2023. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. The SECOND reference is the actual SF90 XX Stradale: preserve its exact exterior geometry, factory paint and trim, headlights, grille, wheel design, spoilers and special body details. Match this real model identity carefully. Rebuild it as CGI at the FIRST reference's LOW CAMERA viewpoint with its NOSE POINTING RIGHT, dominant side view. Do not copy the camera angle or background from the second reference. Roof open if Spider, Roadster, Barchetta or Speedster; all doors shut. No halo or jagged edges. High-definition precision cutout.",
    "result": "renders/x-ferrari-sf90-xx-stradale.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png",
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/originals/x-ferrari-sf90-xx-stradale-identity-0.jpg"
    ],
    "referenceSources": []
  },
  {
    "id": "x-ford-mustang-gtd",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2023 Ford Mustang GTD. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Deep blue metallic paint. Closed doors. ",
    "result": "renders/x-ford-mustang-gtd.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-pagani-huayra-r-evo",
    "method": "imagegen-built-in",
    "prompt": "Edit this exact Huayra R Evo vehicle render. Make the vehicle face LEFT, in the same low front three-quarter predominantly-side perspective, preserving its exact version-specific body, paint, wheels, aero and proportions. CRITICAL: this is NOT a simple mirror: after reversing the car direction, repaint every lettering, wordmark, sponsor logo and racing numeral so ALL writing reads normally from left to right, NEVER backwards. The race number must read exactly '01' on the visible side and bonnet where present.  Keep full realistic CGI aesthetic, restrained neutral lighting and transparent background with only small tyre contact shadow. Wide landscape canvas at least 1536px wide. Generous empty margin, never crop the bumpers or rear wing. Do not modernize or redesign body; change orientation and correct lettering only.",
    "result": "renders/x-pagani-huayra-r-evo.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/renders/x-pagani-huayra-r-evo-previous.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-mercedes-amg-gt-63-coupe-c192",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2023 Mercedes-Benz AMG GT 63 Coupé · C192. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Silver metallic paint. Closed doors. ",
    "result": "renders/x-mercedes-amg-gt-63-coupe-c192.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-ford-mustang-mach-1-s550",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2020 Ford Mustang Mach 1 · S550. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Deep blue metallic paint. Closed doors. ",
    "result": "renders/x-ford-mustang-mach-1-s550.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-maserati-mcxtrema",
    "method": "imagegen-built-in",
    "prompt": "Edit this exact MCXtrema vehicle render. Make the vehicle face LEFT, in the same low front three-quarter predominantly-side perspective, preserving its exact version-specific body, paint, wheels, aero and proportions. CRITICAL: this is NOT a simple mirror: after reversing the car direction, repaint every lettering, wordmark, sponsor logo and racing numeral so ALL writing reads normally from left to right, NEVER backwards. The race number must read exactly '24' on the visible side and bonnet where present.  Keep full realistic CGI aesthetic, restrained neutral lighting and transparent background with only small tyre contact shadow. Wide landscape canvas at least 1536px wide. Generous empty margin, never crop the bumpers or rear wing. Do not modernize or redesign body; change orientation and correct lettering only.",
    "result": "renders/x-maserati-mcxtrema.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/expansion-280/renders/x-maserati-mcxtrema-previous.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-koenigsegg-agera-final-thor",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Koenigsegg Agera Final · Thor, 2018. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Exact Agera Final Thor: exposed carbon with diamond flakes, central dorsal fin and large Le Mans style rear wing.",
    "result": "renders/x-koenigsegg-agera-final-thor.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-maserati-3500-gt",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of Maserati 3500 GT, model year 1957. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Authentic 1957 3500 GT body generation and trim. Metallic blue paint. Convertible/roadster versions have their roof fully open.",
    "result": "renders/x-maserati-3500-gt.png",
    "references": [
      "/Users/groscayetano/Downloads/00_Coches/web/work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  },
  {
    "id": "x-mclaren-765lt-spider",
    "method": "imagegen-built-in",
    "prompt": "Use case: product-mockup. Create ONE exact-model, high-definition, realistic CGI catalogue cutout of 2021 McLaren 765LT Spider. The reference Porsche is ONLY a CAMERA AND LIGHTING guide; do not use any Porsche body design. Render the named car's authentic production geometry, headlights, grille, vents, wheels and proportions. Low front three-quarter angle, NOSE POINTING RIGHT, dominant long side view, camera near headlamp height, long-lens restrained perspective, only narrow visible bands of bonnet and roof top, like the reference. Neutral subdued studio game-quality rendering, satin paint reflections, detailed wheels and dark windows. Full car centered on a wide landscape transparent canvas with generous margins, tyre-contact shadow only. Genuine transparent alpha, at least 1536 pixels wide. No environment, plinth, background, text, extra cars or cut off extremities; no deformation, no generic supercar styling. Orange metallic paint. Closed doors. Retracted convertible roof. ",
    "result": "renders/x-mclaren-765lt-spider.png",
    "references": [
      "work/collection-70/originals/918.png"
    ],
    "referenceSources": []
  }
]