[
  {
    "id": "812",
    "method": "imagegen-built-in",
    "intent": "CGI-style recreation, not an interactive 3D model",
    "prompt": "Use case: style-transfer. Asset: high-definition transparent vehicle render for a premium racing-game garage. Image 1 is the exact vehicle identity reference. Image 2 is the CGI studio MATERIAL/LIGHTING style reference only; do not copy that Ferrari's shape or facing direction. Recreate Ferrari 812 Competizione (2021), Rosso Corsa red, closed coupe roof, black transverse bonnet blade and Competizione vents, stock multi-spoke wheels as a pristine realistic high-quality 3D CGI render, NOT a cut-out photograph. Keep faithful original body geometry, wheelbase, wheel design, lights, badges, trim, and panel seams. Replace photographic surface reflections with controlled neutral studio softbox highlights, realistic clearcoat, rubber, glass, metals and carbon, smooth clean game-render shading and crisp fine detail. Composition: exactly one complete car, front three-quarter view with nose pointing LEFT, mostly side visible (camera 30 degrees forward of the side profile), camera about 1m high with a slight downward angle; no wide-angle distortion. Straight wheels, doors closed. Entire car and every tyre visible, generous transparent margin on every edge. Landscape 2:1 composition, highest available resolution, target 2048x1024. True transparent alpha background; no floor, no platform, no scenery, no reflection under the car, no broad cast shadow or halo. Only the car pixels, with minimal tight ambient occlusion under chassis. Do not add captions, watermark, border, people, studio equipment, or extra cars. Retain correct readable brand markings. Match the restrained realistic 3D-render appearance of image 2 rather than photographic glare.",
    "references": [
      "assets/catalogue/render-references/812.webp",
      "assets/catalogue/render-references/style-f50.png"
    ],
    "result": "assets/catalogue/renders/812.png",
    "postprocess": "No reflection",
    "resolution": [
      1774,
      887
    ]
  },
  {
    "id": "daytona",
    "method": "imagegen-built-in",
    "intent": "CGI-style recreation, not an interactive 3D model",
    "prompt": "Use case: style-transfer. Asset: high-definition transparent vehicle render for a premium racing-game garage. Image 1 is the exact vehicle identity reference. Image 2 is the CGI studio MATERIAL/LIGHTING style reference only; do not copy that Ferrari's shape or facing direction. Recreate Ferrari Daytona SP3 (2021), red, stock silver five-spoke wheels and cream cockpit; retain its distinctive thin wraparound headlights and complex layered intake as a pristine realistic high-quality 3D CGI render, NOT a cut-out photograph. Keep faithful original body geometry, wheelbase, wheel design, lights, badges, trim, and panel seams. Replace photographic surface reflections with controlled neutral studio softbox highlights, realistic clearcoat, rubber, glass, metals and carbon, smooth clean game-render shading and crisp fine detail. Composition: exactly one complete car, front three-quarter view with nose pointing LEFT, mostly side visible (camera 30 degrees forward of the side profile), camera about 1m high with a slight downward angle; no wide-angle distortion. Straight wheels, doors closed. Entire car and every tyre visible, generous transparent margin on every edge. Landscape 2:1 composition, highest available resolution, target 2048x1024. True transparent alpha background; no floor, no platform, no scenery, no reflection under the car, no broad cast shadow or halo. Only the car pixels, with minimal tight ambient occlusion under chassis. Do not add captions, watermark, border, people, studio equipment, or extra cars. Retain correct readable brand markings. Match the restrained realistic 3D-render appearance of image 2 rather than photographic glare.",
    "references": [
      "assets/catalogue/render-references/daytona.webp",
      "assets/catalogue/render-references/style-f50.png"
    ],
    "result": "assets/catalogue/renders/daytona.png",
    "postprocess": "No reflection",
    "resolution": [
      1774,
      887
    ]
  },
  {
    "id": "vanquish",
    "method": "imagegen-built-in",
    "intent": "CGI-style recreation, not an interactive 3D model",
    "prompt": "Use case: style-transfer. Asset: high-definition transparent vehicle render for a premium racing-game garage. Image 1 is the exact vehicle identity reference. Image 2 is the CGI studio MATERIAL/LIGHTING style reference only; do not copy that Ferrari's shape or facing direction. Recreate Aston Martin Vanquish S (2016/2017), yellow, carbon front splitter, dark multi-spoke wheels; the exact second-generation Vanquish S, not a Vantage or DB11 as a pristine realistic high-quality 3D CGI render, NOT a cut-out photograph. Keep faithful original body geometry, wheelbase, wheel design, lights, badges, trim, and panel seams. Replace photographic surface reflections with controlled neutral studio softbox highlights, realistic clearcoat, rubber, glass, metals and carbon, smooth clean game-render shading and crisp fine detail. Composition: exactly one complete car, front three-quarter view with nose pointing LEFT, mostly side visible (camera 30 degrees forward of the side profile), camera about 1m high with a slight downward angle; no wide-angle distortion. Straight wheels, doors closed. Entire car and every tyre visible, generous transparent margin on every edge. Landscape 2:1 composition, highest available resolution, target 2048x1024. True transparent alpha background; no floor, no platform, no scenery, no reflection under the car, no broad cast shadow or halo. Only the car pixels, with minimal tight ambient occlusion under chassis. Do not add captions, watermark, border, people, studio equipment, or extra cars. Retain correct readable brand markings. Match the restrained realistic 3D-render appearance of image 2 rather than photographic glare.",
    "references": [
      "assets/catalogue/render-references/vanquish.webp",
      "assets/catalogue/render-references/style-f50.png"
    ],
    "result": "assets/catalogue/renders/vanquish.png",
    "postprocess": "No reflection",
    "resolution": [
      1774,
      887
    ]
  },
  {
    "id": "r8",
    "method": "imagegen-built-in",
    "intent": "CGI-style recreation, not an interactive 3D model",
    "prompt": "Use case: style-transfer. Asset: high-definition transparent vehicle render for a premium racing-game garage. Image 1 is the exact vehicle identity reference. Image 2 is the CGI studio MATERIAL/LIGHTING style reference only; do not copy that Ferrari's shape or facing direction. Recreate Audi R8 V10 (2009), white, first generation PRE-FACELIFT road coupe, original silver multi-spoke wheels and dark sideblade; NOT the later angular R8 or the racing LMS as a pristine realistic high-quality 3D CGI render, NOT a cut-out photograph. Keep faithful original body geometry, wheelbase, wheel design, lights, badges, trim, and panel seams. Replace photographic surface reflections with controlled neutral studio softbox highlights, realistic clearcoat, rubber, glass, metals and carbon, smooth clean game-render shading and crisp fine detail. Composition: exactly one complete car, front three-quarter view with nose pointing LEFT, mostly side visible (camera 30 degrees forward of the side profile), camera about 1m high with a slight downward angle; no wide-angle distortion. Straight wheels, doors closed. Entire car and every tyre visible, generous transparent margin on every edge. Landscape 2:1 composition, highest available resolution, target 2048x1024. True transparent alpha background; no floor, no platform, no scenery, no reflection under the car, no broad cast shadow or halo. Only the car pixels, with minimal tight ambient occlusion under chassis. Do not add captions, watermark, border, people, studio equipment, or extra cars. Retain correct readable brand markings. Match the restrained realistic 3D-render appearance of image 2 rather than photographic glare.",
    "references": [
      "assets/catalogue/render-references/r8.webp",
      "assets/catalogue/render-references/style-f50.png"
    ],
    "result": "assets/catalogue/renders/r8.png",
    "postprocess": "No reflection",
    "resolution": [
      1774,
      887
    ]
  },
  {
    "id": "continental",
    "method": "imagegen-built-in",
    "intent": "CGI-style recreation, not an interactive 3D model",
    "prompt": "Use case: style-transfer. Create a new high-definition realistic 3D CGI garage render of Bentley Continental GT coupe (2011 second generation), metallic royal blue, silver fine multi-spoke wheels, original round headlights, chrome mesh grille. Image 1 is the vehicle identity reference ONLY, image 2 is the racing-game CGI lighting/material finish reference ONLY. Reconstruct the exact vehicle in crisp high detail, keep accurate stock geometry, proportions, wheelbase, bodywork, badges and trim. Do not merely enlarge or reuse the photograph's pixels. Smooth physically based clearcoat, precise glass, rubber, metal, controlled softbox highlight strips, clean realistic game-render shading without scenery reflected in body. Camera: front three-quarter view with nose pointing LEFT, camera 30 degrees forward of a side profile, about 1m height, subtle downward angle, telephoto-like low distortion. More side than front visible, straight wheels, closed doors. One complete car fully inside canvas including both bumpers, tyres and mirrors with generous transparent margins. Landscape 2:1 at highest available resolution, target 2048x1024. Background must be actual transparent alpha, not black/white; no floor, no platform, no background, no broad shadow or glow, no ground reflection. Do not add captions or extra objects. Retain correct readable branding, remove license plate lettering (plain blank plate). Output must look like a premium 3D car selector asset matching image 2, not a real photograph.",
    "references": [
      "assets/catalogue/render-references/continental.webp",
      "assets/catalogue/render-references/style-f50.png"
    ],
    "result": "assets/catalogue/renders/continental.png",
    "postprocess": "No reflection",
    "resolution": [
      1774,
      887
    ]
  },
  {
    "id": "mustang",
    "method": "imagegen-built-in",
    "intent": "CGI-style recreation, not an interactive 3D model",
    "prompt": "Use case: style-transfer. Create a new high-definition realistic 3D CGI garage render of Ford Mustang GT 5.0 coupe (2015 S550 PRE-FACELIFT), red, original 2015 nose, headlights and silver alloy wheels; NOT the 2018 facelift or a Shelby. Image 1 is the vehicle identity reference ONLY, image 2 is the racing-game CGI lighting/material finish reference ONLY. Reconstruct the exact vehicle in crisp high detail, keep accurate stock geometry, proportions, wheelbase, bodywork, badges and trim. Do not merely enlarge or reuse the photograph's pixels. Smooth physically based clearcoat, precise glass, rubber, metal, controlled softbox highlight strips, clean realistic game-render shading without scenery reflected in body. Camera: front three-quarter view with nose pointing LEFT, camera 30 degrees forward of a side profile, about 1m height, subtle downward angle, telephoto-like low distortion. More side than front visible, straight wheels, closed doors. One complete car fully inside canvas including both bumpers, tyres and mirrors with generous transparent margins. Landscape 2:1 at highest available resolution, target 2048x1024. Background must be actual transparent alpha, not black/white; no floor, no platform, no background, no broad shadow or glow, no ground reflection. Do not add captions or extra objects. Retain correct readable branding, remove license plate lettering (plain blank plate). Output must look like a premium 3D car selector asset matching image 2, not a real photograph.",
    "references": [
      "assets/catalogue/render-references/mustang.webp",
      "assets/catalogue/render-references/style-f50.png"
    ],
    "result": "assets/catalogue/renders/mustang.png",
    "postprocess": "No reflection",
    "resolution": [
      1774,
      887
    ]
  },
  {
    "id": "agera",
    "method": "imagegen-built-in",
    "intent": "CGI-style recreation, not an interactive 3D model",
    "prompt": "Use case: style-transfer. Create a new high-definition realistic 3D CGI garage render of Koenigsegg Agera R (2011), pearl white, subtle black carbon with red pinstripes and its original rear wing; original black wheels, NOT an Agera RS or Jesko. Image 1 is the vehicle identity reference ONLY, image 2 is the racing-game CGI lighting/material finish reference ONLY. Reconstruct the exact vehicle in crisp high detail, keep accurate stock geometry, proportions, wheelbase, bodywork, badges and trim. Do not merely enlarge or reuse the photograph's pixels. Smooth physically based clearcoat, precise glass, rubber, metal, controlled softbox highlight strips, clean realistic game-render shading without scenery reflected in body. Camera: front three-quarter view with nose pointing LEFT, camera 30 degrees forward of a side profile, about 1m height, subtle downward angle, telephoto-like low distortion. More side than front visible, straight wheels, closed doors. One complete car fully inside canvas including both bumpers, tyres and mirrors with generous transparent margins. Landscape 2:1 at highest available resolution, target 2048x1024. Background must be actual transparent alpha, not black/white; no floor, no platform, no background, no broad shadow or glow, no ground reflection. Do not add captions or extra objects. Retain correct readable branding, remove license plate lettering (plain blank plate). Output must look like a premium 3D car selector asset matching image 2, not a real photograph.",
    "references": [
      "assets/catalogue/render-references/agera.webp",
      "assets/catalogue/render-references/style-f50.png"
    ],
    "result": "assets/catalogue/renders/agera.png",
    "postprocess": "No reflection",
    "resolution": [
      1774,
      887
    ]
  },
  {
    "id": "granturismo",
    "method": "imagegen-built-in",
    "intent": "CGI-style recreation, not an interactive 3D model",
    "prompt": "Use case: style-transfer. Create a new high-definition realistic 3D CGI garage render of Maserati GranTurismo Sport (2012), pearl white, original dark multi-spoke wheels, trident grille and three fender vents, original Sport front bumper, NOT the later redesigned 2023 car. Image 1 is the vehicle identity reference ONLY, image 2 is the racing-game CGI lighting/material finish reference ONLY. Reconstruct the exact vehicle in crisp high detail, keep accurate stock geometry, proportions, wheelbase, bodywork, badges and trim. Do not merely enlarge or reuse the photograph's pixels. Smooth physically based clearcoat, precise glass, rubber, metal, controlled softbox highlight strips, clean realistic game-render shading without scenery reflected in body. Camera: front three-quarter view with nose pointing LEFT, camera 30 degrees forward of a side profile, about 1m height, subtle downward angle, telephoto-like low distortion. More side than front visible, straight wheels, closed doors. One complete car fully inside canvas including both bumpers, tyres and mirrors with generous transparent margins. Landscape 2:1 at highest available resolution, target 2048x1024. Background must be actual transparent alpha, not black/white; no floor, no platform, no background, no broad shadow or glow, no ground reflection. Do not add captions or extra objects. Retain correct readable branding, remove license plate lettering (plain blank plate). Output must look like a premium 3D car selector asset matching image 2, not a real photograph.",
    "references": [
      "assets/catalogue/render-references/granturismo.webp",
      "assets/catalogue/render-references/style-f50.png"
    ],
    "result": "assets/catalogue/renders/granturismo.png",
    "postprocess": "No reflection",
    "resolution": [
      1774,
      887
    ]
  },
  {
    "id": "huayra",
    "method": "imagegen-built-in",
    "intent": "CGI-style recreation, not an interactive 3D model",
    "prompt": "Use case: style-transfer. Create a newly rendered high-definition 3D CGI studio asset of Pagani Huayra (2011 original road coupe), red body and black carbon lower panels, dark turbine-spoke wheels, original four round headlights and stalk mirrors; no fixed rear racing wing. Image 1 provides exact vehicle design identity, NOT the final pixels or camera. Image 2 is a style reference for clean realistic racing-game 3D-render materials and lighting. Rebuild and relight the vehicle as CGI, remove photographic window/sky reflections and photographic noise. Use accurate unchanged vehicle geometry and wheelbase, correct badges/lights/trim, realistic PBR paint, rubber, glass and metal, neutral softbox highlights, clean shaded panels. Important: CHANGE camera to consistent front three-quarter view facing LEFT, camera 30 degrees forward of side profile, mostly side visible, about 1m high, slight downward angle; both bumpers and all tyres entirely in frame, no foreshortening or wide-angle distortion, straight wheels. Highest available resolution, landscape 2:1, target 2048x1024, one complete car with at least 5% transparent space on all four sides. True transparent alpha background: absolutely NO background pixels, floor, shadow blobs, white fringe, white flecks, colored halos, glow, checkerboard or ground reflections. The silhouette must have clean antialiased edges suitable for a very dark website. Do not copy existing cutout artifacts. Lights switched off. No captions, watermark, people or unrelated objects. This must look like a premium realistic 3D game showroom render, not a cut-out photo.",
    "references": [
      "assets/catalogue/render-references/huayra.webp",
      "assets/catalogue/render-references/style-f50.png"
    ],
    "result": "assets/catalogue/renders/huayra.png",
    "postprocess": "No reflection",
    "resolution": [
      1774,
      887
    ]
  },
  {
    "id": "batur",
    "method": "imagegen-built-in",
    "intent": "CGI-style recreation, not an interactive 3D model",
    "prompt": "Use case: style-transfer. Create a newly rendered high-definition 3D CGI studio asset of Bentley Mulliner Batur coupe (2023), satin silver-grey body, closed coupe roof, its distinctive elongated headlights, dark five-spoke wheels and red brake calipers. Image 1 provides exact vehicle design identity, NOT the final pixels or camera. Image 2 is a style reference for clean realistic racing-game 3D-render materials and lighting. Rebuild and relight the vehicle as CGI, remove photographic window/sky reflections and photographic noise. Use accurate unchanged vehicle geometry and wheelbase, correct badges/lights/trim, realistic PBR paint, rubber, glass and metal, neutral softbox highlights, clean shaded panels. Important: CHANGE camera to consistent front three-quarter view facing LEFT, camera 30 degrees forward of side profile, mostly side visible, about 1m high, slight downward angle; both bumpers and all tyres entirely in frame, no foreshortening or wide-angle distortion, straight wheels. Highest available resolution, landscape 2:1, target 2048x1024, one complete car with at least 5% transparent space on all four sides. True transparent alpha background: absolutely NO background pixels, floor, shadow blobs, white fringe, white flecks, colored halos, glow, checkerboard or ground reflections. The silhouette must have clean antialiased edges suitable for a very dark website. Do not copy existing cutout artifacts. Lights switched off. No captions, watermark, people or unrelated objects. This must look like a premium realistic 3D game showroom render, not a cut-out photo.",
    "references": [
      "assets/catalogue/render-references/batur.webp",
      "assets/catalogue/render-references/style-f50.png"
    ],
    "result": "assets/catalogue/renders/batur.png",
    "postprocess": "No reflection",
    "resolution": [
      1774,
      887
    ]
  },
  {
    "id": "bacalar",
    "method": "imagegen-built-in",
    "intent": "CGI-style recreation, not an interactive 3D model",
    "prompt": "Use case: style-transfer. Create a newly rendered high-definition 3D CGI studio asset of Bentley Mulliner Bacalar (2021), yellow-gold two-seat open barchetta, roof absent, twin rear buttresses, dark diamond-cut five-spoke wheels, exact Bacalar wide bodywork. Image 1 provides exact vehicle design identity, NOT the final pixels or camera. Image 2 is a style reference for clean realistic racing-game 3D-render materials and lighting. Rebuild and relight the vehicle as CGI, remove photographic window/sky reflections and photographic noise. Use accurate unchanged vehicle geometry and wheelbase, correct badges/lights/trim, realistic PBR paint, rubber, glass and metal, neutral softbox highlights, clean shaded panels. Important: CHANGE camera to consistent front three-quarter view facing LEFT, camera 30 degrees forward of side profile, mostly side visible, about 1m high, slight downward angle; both bumpers and all tyres entirely in frame, no foreshortening or wide-angle distortion, straight wheels. Highest available resolution, landscape 2:1, target 2048x1024, one complete car with at least 5% transparent space on all four sides. True transparent alpha background: absolutely NO background pixels, floor, shadow blobs, white fringe, white flecks, colored halos, glow, checkerboard or ground reflections. The silhouette must have clean antialiased edges suitable for a very dark website. Do not copy existing cutout artifacts. Lights switched off. No captions, watermark, people or unrelated objects. This must look like a premium realistic 3D game showroom render, not a cut-out photo.",
    "references": [
      "assets/catalogue/render-references/bacalar.webp",
      "assets/catalogue/render-references/style-f50.png"
    ],
    "result": "assets/catalogue/renders/bacalar.png",
    "postprocess": "No reflection",
    "resolution": [
      1774,
      887
    ]
  },
  {
    "id": "centodieci",
    "method": "imagegen-built-in",
    "intent": "CGI-style recreation, not an interactive 3D model",
    "prompt": "Use case: style-transfer. Create a newly rendered high-definition 3D CGI studio asset of Bugatti Centodieci (2022), white, signature five circular side air intakes, thin LED headlights, original dark and silver wheels and fixed rear wing; NOT a Chiron or Divo. Image 1 provides exact vehicle design identity, NOT the final pixels or camera. Image 2 is a style reference for clean realistic racing-game 3D-render materials and lighting. Rebuild and relight the vehicle as CGI, remove photographic window/sky reflections and photographic noise. Use accurate unchanged vehicle geometry and wheelbase, correct badges/lights/trim, realistic PBR paint, rubber, glass and metal, neutral softbox highlights, clean shaded panels. Important: CHANGE camera to consistent front three-quarter view facing LEFT, camera 30 degrees forward of side profile, mostly side visible, about 1m high, slight downward angle; both bumpers and all tyres entirely in frame, no foreshortening or wide-angle distortion, straight wheels. Highest available resolution, landscape 2:1, target 2048x1024, one complete car with at least 5% transparent space on all four sides. True transparent alpha background: absolutely NO background pixels, floor, shadow blobs, white fringe, white flecks, colored halos, glow, checkerboard or ground reflections. The silhouette must have clean antialiased edges suitable for a very dark website. Do not copy existing cutout artifacts. Lights switched off. No captions, watermark, people or unrelated objects. This must look like a premium realistic 3D game showroom render, not a cut-out photo.",
    "references": [
      "assets/catalogue/render-references/centodieci.webp",
      "assets/catalogue/render-references/style-f50.png"
    ],
    "result": "assets/catalogue/renders/centodieci.png",
    "postprocess": "No reflection",
    "resolution": [
      1774,
      887
    ]
  },
  {
    "id": "zondas",
    "method": "imagegen-built-in",
    "intent": "CGI-style recreation, not an interactive 3D model",
    "prompt": "Use case: style-transfer. Make a high-definition realistic 3D CGI car-selector render of Pagani Zonda S 7.3 coupe (2003), metallic blue, original split twin rear wing, slim silver multi-spoke wheels, original four round headlights, NOT a Zonda F, Cinque or roadster. Image 1 is the reference for the exact identity, proportions and body trim; image 2 is a MATERIAL AND LIGHTING style reference for a modern racing-game 3D render. Rebuild in high detail instead of enlarging low-resolution pixels. Keep accurate vehicle geometry and complete stock details. Controlled neutral studio softbox lighting, polished physically based clearcoat and metal, realistic dark rubber, crisp clean edges and panel seams, soft neutral glass reflections without photographed scenery. Front three-quarter camera facing LEFT, camera 30 degrees forward of the side profile, about 1m high and slight downward angle, mostly side visible, straight wheels, full car and every tyre in frame. Landscape 2:1, highest available resolution, target 2048x1024, with generous clear margins. True transparent alpha background; only car pixels, absolutely no floor, backdrop, broad shadow, white fringe, white speckles, colored halo or glow. Clean antialiasing for dark backgrounds. No captions, watermark, people or props. Branding correct and readable. Output must be a consistent CGI studio asset, not a cut-out photograph.",
    "references": [
      "assets/catalogue/render-references/zondas.webp",
      "assets/catalogue/render-references/style-f50.png"
    ],
    "result": "assets/catalogue/renders/zondas.png",
    "postprocess": "Horizontal presentation reflection only",
    "resolution": [
      1774,
      887
    ]
  },
  {
    "id": "veyron",
    "method": "imagegen-built-in",
    "intent": "CGI-style recreation, not an interactive 3D model",
    "prompt": "Use case: style-transfer. Make a high-definition realistic 3D CGI car-selector render of Bugatti Veyron Super Sport (2011), black carbon body with orange lower side panels and orange multi-spoke wheels, exact Super Sport bodywork with flush roof air ducts, NOT a Grand Sport convertible. Image 1 is the reference for the exact identity, proportions and body trim; image 2 is a MATERIAL AND LIGHTING style reference for a modern racing-game 3D render. Rebuild in high detail instead of enlarging low-resolution pixels. Keep accurate vehicle geometry and complete stock details. Controlled neutral studio softbox lighting, polished physically based clearcoat and metal, realistic dark rubber, crisp clean edges and panel seams, soft neutral glass reflections without photographed scenery. Front three-quarter camera facing LEFT, camera 30 degrees forward of the side profile, about 1m high and slight downward angle, mostly side visible, straight wheels, full car and every tyre in frame. Landscape 2:1, highest available resolution, target 2048x1024, with generous clear margins. True transparent alpha background; only car pixels, absolutely no floor, backdrop, broad shadow, white fringe, white speckles, colored halo or glow. Clean antialiasing for dark backgrounds. No captions, watermark, people or props. Branding correct and readable. Output must be a consistent CGI studio asset, not a cut-out photograph.",
    "references": [
      "assets/catalogue/render-references/veyron.png",
      "assets/catalogue/render-references/style-f50.png"
    ],
    "result": "assets/catalogue/renders/veyron.png",
    "postprocess": "No reflection",
    "resolution": [
      1774,
      887
    ]
  },
  {
    "id": "eb110",
    "method": "imagegen-built-in",
    "intent": "CGI-style recreation, not an interactive 3D model",
    "prompt": "Use case: style-transfer. Make a high-definition realistic 3D CGI car-selector render of Bugatti EB110 Super Sport (1992), French blue body, correct Super Sport circular intakes behind side windows, silver seven-spoke wheels and fixed rear wing, NOT the EB110 GT. Image 1 is the reference for the exact identity, proportions and body trim; image 2 is a MATERIAL AND LIGHTING style reference for a modern racing-game 3D render. Rebuild in high detail instead of enlarging low-resolution pixels. Keep accurate vehicle geometry and complete stock details. Controlled neutral studio softbox lighting, polished physically based clearcoat and metal, realistic dark rubber, crisp clean edges and panel seams, soft neutral glass reflections without photographed scenery. Front three-quarter camera facing LEFT, camera 30 degrees forward of the side profile, about 1m high and slight downward angle, mostly side visible, straight wheels, full car and every tyre in frame. Landscape 2:1, highest available resolution, target 2048x1024, with generous clear margins. True transparent alpha background; only car pixels, absolutely no floor, backdrop, broad shadow, white fringe, white speckles, colored halo or glow. Clean antialiasing for dark backgrounds. No captions, watermark, people or props. Branding correct and readable. Output must be a consistent CGI studio asset, not a cut-out photograph.",
    "references": [
      "assets/catalogue/render-references/eb110.png",
      "assets/catalogue/render-references/style-f50.png"
    ],
    "result": "assets/catalogue/renders/eb110.png",
    "postprocess": "Horizontal presentation reflection only",
    "resolution": [
      1774,
      887
    ]
  }
]